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topFILTER FILTERThere are 25001 productsSort
25001 of 25001 products
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Threshold of the Gray (166/166) - Vendetta Foil$0.55Card EffectWhen combat starts here, the attacker and defender each [ADD] 1.
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Disciple of Shen (117/166) - Vendetta$0.30Card Effect[HIDDEN] (Hide now for Rune to react with later for 0.) I have [SHIELD 3] while I'm at a battlefield with exactly one other unit you control. (+3 Migh...
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Up from the Deep (100/166) - Vendetta Foil$0.48Card EffectPlay two 1 Might Tentacle unit tokens from Bilgewater. [FLOW 3] (You may play this from your trash for its Flow cost. Then banish it.)
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Jayce - Defender of Tomorrow (Overnumbered) (194/166) - Vendetta Foil$199.42Card TypeLegend DomainMind;Body TagJayce Card Effect[EMPOWER 2 and 2 Runes] 1, Exhaust: Ready a gear. [EMPOWERED] 1, Exhaust: Ready 2 gear.
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Shadow Temple (165/166) - Vendetta$0.55Card EffectWhen you hold here, [BURN 3]. (Put the top 3 cards of your Main Deck into your trash.)
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Covert Informant (057/166) - Vendetta$0.55Card Effect[EMPOWER 3] (3: Empower me. Use only if not Empowered.) [EMPOWERED] When I move, draw 1.
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Renekton - Brute (Overnumbered) (177/166) - Vendetta Foil$62.17Card TypeChampion Unit Energy Cost5 Might4 DomainBody TagShurima;Renekton Card Effect1: Give me +1 Might this turn. When my Might becomes 10 or more, empower me...
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Astral Heron (044/166) - Vendetta Foil$40.64Card TypeUnit Energy Cost7 Might7 DomainCalm TagBird;Mount Targon Card EffectWhen you play your first card each turn, if I'm at a battlefield, your next card co...
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Up from the Deep (100/166) - Vendetta$0.30Card EffectPlay two 1 Might Tentacle unit tokens from Bilgewater. [FLOW 3] (You may play this from your trash for its Flow cost. Then banish it.)
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Shadow Temple (165/166) - Vendetta Foil$0.55Card EffectWhen you hold here, [BURN 3]. (Put the top 3 cards of your Main Deck into your trash.)
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Hand Hammer (027/166) - Vendetta Foil$0.35Card Effect[EQUIP Calm] (Calm: Attach this to a unit you control.) I have +2 Might while I'm at a battlefield with exactly one other unit you control. +1 Might...
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Kharox (114/166) - Vendetta Foil$4.17Card TypeUnit Energy Cost6 Might5 DomainChaos TagShadow Isles;Spirit Card Effect[EMPOWER 6 and 2 Chaos] (6 and 2 Chaos: Empower me. Use only if not Empowered.) ...
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Minah Swiftfoot (111/166) - Vendetta Foil$0.30Card TypeUnit Energy Cost6 Power Cost1 Might6 DomainChaos TagIonia Card EffectWhen I move to a battlefield, choose one — • Each player discards 1. • Each play...
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Covert Informant (057/166) - Vendetta Foil$0.55Card Effect[EMPOWER 3] (3: Empower me. Use only if not Empowered.) [EMPOWERED] When I move, draw 1.
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Disciple of Shen (117/166) - Vendetta Foil$0.33Card Effect[HIDDEN] (Hide now for Rune to react with later for 0.) I have [SHIELD 3] while I'm at a battlefield with exactly one other unit you control. (+3 Migh...
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Renekton - Brute (092/166) - Vendetta Foil$0.30Card TypeChampion Unit Energy Cost5 Might4 DomainBody TagShurima;Renekton Card Effect1: Give me +1 Might this turn. When my Might becomes 10 or more, empower me...
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Otterpus (053/166) - Vendetta Foil$0.31Card EffectIf a player would score 1 point from conquering or holding during their first or second turn, they draw 1 instead.
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Kennen - Storm of Shuriken (Alternate Art) (113a/166) - Vendetta Foil$2.43Card TypeChampion Unit Energy Cost3 Power Cost1 Might4 DomainChaos TagIonia;Yordle;Kennen Card EffectWhen you play me, [BURN 2]. When I conquer, give a spell in...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !On-Board Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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