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topFILTER FILTERThere are 25001 productsSort
25001 of 25001 products
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Serene Ascetic (030/166) - Vendetta$0.30Card Effect[EMPOWER 3] (3: Empower me. Use only if not Empowered.) [EMPOWERED] I have [DEFLECT] and [SHIELD 3]. (Opponents must pay Rune to choose me with a spel...
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Guttural Roar (072/166) - Vendetta Foil$0.31Card Effect[ACTION] (Play on your turn or in showdowns.) Give a unit +2 Might this turn. If it's [EMPOWERED], give it +4 Might this turn instead.
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Frostcoat Mother (032/166) - Vendetta Foil$0.55Card Effect[EMPOWER 12]. This ability costs 1 less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.) [EMPOWERED] I have +3 Might....
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Baccai Witherclaw (078/166) - Vendetta Foil$0.55Card Effect[EMPOWER 1 and 2 Runes] (1 and 2 Runes: Empower me. Use only if not Empowered.) [EMPOWERED] I have +2 Might. [EMPOWERED][DEATHKNELL] Channel 2 runes e...
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Onslaught (081/166) - Vendetta Foil$0.55Card EffectGive a unit +6 Might this turn. [FLOW 4] (You may play this from your trash for its Flow cost. Then banish it.)
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Acceleration Gate (150/166) - Vendetta Foil$0.69Card TypeSignature Spell Energy Cost3 Power Cost1 DomainMind;Body TagJayce Card EffectReady up to 4 units, gear, and/or runes.
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Kayle - Justified (Overnumbered) (185/166) - Vendetta Foil$155.74Card TypeChampion Unit Energy Cost3 Might3 DomainOrder TagMount Targon;Kayle Card Effect[EMPOWER 3] (3: Empower me.) I can be [EMPOWERED] up to three times. I h...
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Legion Marauder (074/166) - Vendetta$0.30Card Effect[EMPOWER] — 1 or Body (Pay either cost: Empower me. Use only if not Empowered.) [EMPOWERED] I have +1 Might.
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Legion Marauder (074/166) - Vendetta Foil$0.30Card Effect[EMPOWER] — 1 or Body (Pay either cost: Empower me. Use only if not Empowered.) [EMPOWERED] I have +1 Might.
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Dragon Form (116/166) - Vendetta Foil$0.30Card EffectChoose a unit. Its base Might becomes 5 this turn. [FLOW 3] (You may play this from your trash for its Flow cost. Then banish it.)
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Threshold of the Gray (166/166) - Vendetta$0.55Card EffectWhen combat starts here, the attacker and defender each [ADD] 1.
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Shock Blast (059/166) - Vendetta$0.55Card Effect[ACTION] (Play on your turn or in showdowns.) This costs 2 less if you control something that's [EMPOWERED]. Deal 4 to a unit at a battlefield.
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Irelia - Fervent (Overnumbered) (174/166) - Vendetta Foil$209.18Card TypeChampion Unit Energy Cost5 Might4 DomainCalm TagIonia;Irelia Card Effect[DEFLECT] When you choose or ready me, give me +1 Might this turn.
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Hungry Wolf (125/166) - Vendetta$0.55Card EffectOrder: Ready me and give me +1 Might this turn. Use only if you've chosen an enemy unit this turn and only once each turn.
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Platewyrm Egg (075/166) - Vendetta Foil$0.31Card EffectThis enters exhausted. [EMPOWER] — 1, Exhaust (Pay the cost: Empower this. Use only if not Empowered.) [REACTION] Exhaust: [ADD] 1. If this is [EMPOWE...
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Mel - Defiant Soul (Overnumbered) (188/166) - Vendetta Foil$74.81Card TypeChampion Unit Energy Cost5 Might4 DomainChaos TagNoxus;Mel Card Effect[EMPOWER] — Discard a spell When I become [EMPOWERED], banish an enemy unit at a ...
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Protective Sands (162/166) - Vendetta$0.55Card EffectWhen you conquer here, if you control 4 or fewer runes, you may pay 1 to draw 1.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !On-Board Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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