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topFILTER FILTERThere are 25001 productsSort
25001 of 25001 products
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Frostcoat Mother (032/166) - Vendetta$0.55Card Effect[EMPOWER 12]. This ability costs 1 less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.) [EMPOWERED] I have +3 Might....
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Shock Blast (059/166) - Vendetta Foil$0.55Card Effect[ACTION] (Play on your turn or in showdowns.) This costs 2 less if you control something that's [EMPOWERED]. Deal 4 to a unit at a battlefield.
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Dragon Form (116/166) - Vendetta$0.30Card EffectChoose a unit. Its base Might becomes 5 this turn. [FLOW 3] (You may play this from your trash for its Flow cost. Then banish it.)
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Ambessa - The Wolf (084/166) - Vendetta Foil$0.30Card TypeChampion Unit Energy Cost4 Might4 DomainBody TagNoxus;Ambessa Card Effect[EMPOWER 3 and 1 Body] (3 and 1 Body: Empower me. Use only if not Empowered.) ...
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Platewyrm Egg (075/166) - Vendetta$0.30Card EffectThis enters exhausted. [EMPOWER] — 1, Exhaust (Pay the cost: Empower this. Use only if not Empowered.) [REACTION] Exhaust: [ADD] 1. If this is [EMPOWE...
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Hungry Wolf (125/166) - Vendetta Foil$0.55Card EffectOrder: Ready me and give me +1 Might this turn. Use only if you've chosen an enemy unit this turn and only once each turn.
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Diana - No Longer Human (Overnumbered) (183/166) - Vendetta Foil$106.03Card TypeChampion Unit Energy Cost4 Power Cost1 Might3 DomainChaos TagMount Targon;Diana Card Effect[AMBUSH] When you play a spell, give me +2 Might this turn. ...
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Protective Sands (162/166) - Vendetta Foil$0.55Card EffectWhen you conquer here, if you control 4 or fewer runes, you may pay 1 to draw 1.
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Mask Mother (094/166) - Vendetta$0.30Card EffectWhen you discard me, you may pay 1 to give a friendly unit +2 Might this turn.
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Crumbling Sands (039/166) - Vendetta Foil$0.30Card TypeSpell Energy Cost1 Power Cost1 DomainCalm Card Effect[REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell if an opponen...
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Mask Mother (094/166) - Vendetta Foil$0.31Card EffectWhen you discard me, you may pay 1 to give a friendly unit +2 Might this turn.
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Onslaught (081/166) - Vendetta$0.55Card EffectGive a unit +6 Might this turn. [FLOW 4] (You may play this from your trash for its Flow cost. Then banish it.)
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Stargazer (098/166) - Vendetta Foil$0.30Card EffectSpells with [FLOW] you play from your trash cost 2 less, to a minimum of 1.
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Guttural Roar (072/166) - Vendetta$0.30Card Effect[ACTION] (Play on your turn or in showdowns.) Give a unit +2 Might this turn. If it's [EMPOWERED], give it +4 Might this turn instead.
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Fallen Feline (132/166) - Vendetta Foil$0.30Card TypeUnit Energy Cost2 Power Cost1 Might3 DomainOrder TagCat;Piltover Card EffectWhen you play me, name a spell. While I'm at a battlefield, opponents can't...
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Ambessa - The Wolf (Alternate Art) (084a/166) - Vendetta Foil$1.72Card TypeChampion Unit Energy Cost4 Might4 DomainBody TagNoxus;Ambessa Card Effect[EMPOWER 3 and 1 Body] [EMPOWERED] I have +3 Might and can't be dealt damage u...
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Stargazer (098/166) - Vendetta$0.30Card EffectSpells with [FLOW] you play from your trash cost 2 less, to a minimum of 1.
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Baccai Witherclaw (078/166) - Vendetta$0.55Card Effect[EMPOWER 1 and 2 Runes] (1 and 2 Runes: Empower me. Use only if not Empowered.) [EMPOWERED] I have +2 Might. [EMPOWERED][DEATHKNELL] Channel 2 runes e...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !On-Board Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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