Card TypeUnit
Energy Cost3
Power Cost0
Might3
DomainMind
TagBandle City
Card EffectWhen you play a gear, ready me.
Flavor Text"GOOD ENOUGH LET'S GOOOOO!"
Card TypeUnit
Energy Cost3
Power Cost0
Might3
DomainMind
TagBandle City
Card EffectWhen you play a gear, ready me.
Flavor Text"GOOD ENOUGH LET'S GOOOOO!"
Card TypeGear
Energy Cost3
Power Cost0
Might0
DomainBody
Card EffectExhaust: Buff an exhausted friendly unit. (If it doesn't have a buff, it gets a +1 Might buff...
Card TypeGear
Energy Cost3
Power Cost0
Might0
DomainBody
Card EffectExhaust: Buff an exhausted friendly unit. (If it doesn't have a buff, it gets a +1 Might buff...
Card TypeUnit
Energy Cost3
Power Cost0
Might3
DomainCalm
TagShurima
Card EffectSHIELD (+1 Might while I'm a defender.)
TANK (I must be assigned combat damage fi...
Card TypeUnit
Energy Cost3
Power Cost0
Might3
DomainCalm
TagShurima
Card EffectSHIELD (+1 Might while I'm a defender.)
TANK (I must be assigned combat damage fi...
Card TypeUnit
Energy Cost2
Power Cost0
Might1
DomainBody
TagDemacia;Elite
Card EffectWhen you play another unit, buff me. (If I don't have a buff, I get a +1 Mi...
Card TypeUnit
Energy Cost2
Power Cost0
Might1
DomainBody
TagDemacia;Elite
Card EffectWhen you play another unit, buff me. (If I don't have a buff, I get a +1 Mi...
Card TypeGear
Energy Cost2
Power Cost0
Might0
DomainMind
Card EffectAt the start of your Beginning Phase, if you control a facedown card at a battlefield, draw 1...
Card TypeGear
Energy Cost2
Power Cost0
Might0
DomainMind
Card EffectAt the start of your Beginning Phase, if you control a facedown card at a battlefield, draw 1...
Card TypeSpell
Energy Cost2
Power Cost0
Might0
DomainBody
Card EffectACTION (Play on your turn or in showdowns.)
Units you play this turn enter ready.
Draw 1.
...
Card TypeSpell
Energy Cost2
Power Cost0
Might0
DomainBody
Card EffectACTION (Play on your turn or in showdowns.)
Units you play this turn enter ready.
Draw 1.
...
Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainMind
TagNoxus
Card EffectWhen you play a spell, give me +1 Might this turn.
Flavor TextA little knowle...
Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainMind
TagNoxus
Card EffectWhen you play a spell, give me +1 Might this turn.
Flavor TextA little knowle...
Card TypeLegend
Energy Cost0
Power Cost0
Might0
DomainMind;Chaos
TagTeemo
Card EffectYou may pay 1 to hide a card with HIDDEN instead of rune.
1, Exhaust: Put a...
Card TypeUnit
Energy Cost7
Power Cost1
Might7
DomainMind
TagIonia
Card EffectACCELERATE (You may pay 1 mind as an additional cost to have me enter ready.)
When ...
Card TypeUnit
Energy Cost7
Power Cost2
Might7
DomainChaos
TagDragon;Mount Targon
Card EffectWhen you play me, choose an opponent. They reveal their hand. Choose...
Card TypeGear
Energy Cost1
Power Cost0
Might0
DomainOrder
Card EffectIf a combat where you are the attacker ends in a tie, recall ALL units instead. (Send them t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '