Card TypeChampion Unit
Energy Cost4
Power Cost1
Might3
DomainMind
TagViktor;Zaun
Card EffectWhen you play a card on an opponent's turn, play a 1 Might Recruit u...
Card TypeSpell
Energy Cost4
Power Cost1
Might0
DomainBody
Card EffectACTION (Play on your turn or in showdowns.)
Give a unit +7 Might this turn.
Flavor Tex...
Card TypeGear
Energy Cost2
Power Cost0
Might0
DomainOrder
Card EffectWhen a buffed friendly unit dies, buff another friendly unit. (If it doesn't have a buff, it...
Card TypeGear
Energy Cost2
Power Cost0
Might0
DomainOrder
Card EffectWhen a buffed friendly unit dies, buff another friendly unit. (If it doesn't have a buff, it...
Card TypeUnit
Energy Cost4
Power Cost0
Might4
DomainCalm
TagIonia
Card EffectWhile I'm buffed, I have an additional +1 Might.
Flavor Text"I'm still fighti...
Card TypeUnit
Energy Cost4
Power Cost0
Might4
DomainCalm
TagIonia
Card EffectWhile I'm buffed, I have an additional +1 Might.
Flavor Text"I'm still fighti...
Card TypeChampion Unit
Energy Cost10
Power Cost2
Might9
DomainFury
TagFreljord;Volibear
Card EffectDEFLECT 2 (Opponents must play 2 Power to choose me with a sp...
Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainOrder
TagNoxus;Trifarian
Card EffectLEGION When you play me, buff me. (If I don't have a buff, I get a +1 Mi...
Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainOrder
TagNoxus;Trifarian
Card EffectLEGION When you play me, buff me. (If I don't have a buff, I get a +1 Mi...
Card TypeGear
Energy Cost1
Power Cost0
Might0
DomainMind
Card EffectExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.
Flavor Text"There's b...
Card TypeGear
Energy Cost1
Power Cost0
Might0
DomainMind
Card EffectExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.
Flavor Text"There's b...
Card TypeChampion Unit
Energy Cost12
Power Cost2
Might10
DomainBody
TagFreljord;Volibear
Card EffectSHIELD 3 (+3 Might while I'm a defender.)
TANK (I must be as...
Card TypeUnit
Energy Cost3
Power Cost1
Might3
DomainCalm
TagFreljord
Card EffectWhen you play me, if you control a Poro, buff me and draw 1. (If I don't have a ...
Card TypeUnit
Energy Cost3
Power Cost1
Might3
DomainCalm
TagFreljord
Card EffectWhen you play me, if you control a Poro, buff me and draw 1. (If I don't have a ...
Card TypeChampion Unit
Energy Cost7
Power Cost2
Might8
DomainFury
TagFreljord;Tryndamere
Card EffectWhen I conquer after an attack, if you assigned 5 or more ex...
Card TypeChampion Unit
Energy Cost3
Power Cost1
Might3
DomainMind
TagAhri;Ionia
Card EffectWhen I attack or defend, give an enemy unit here -2 Might this turn, ...
Card TypeChampion Unit
Energy Cost4
Power Cost1
Might4
DomainChaos
TagBilgewater;Miss Fortune;Pirate
Card EffectYou may play me to an open battlefield.
Friendly...
Card TypeGear
Energy Cost2
Power Cost0
Might0
DomainChaos
Card EffectWhen this is played, discarded, or killed, draw 1.
Flavor TextThe parts that make it t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '