Card TypeGear
Energy Cost2
Power Cost0
Might0
DomainChaos
Card EffectWhen this is played, discarded, or killed, draw 1.
Flavor TextThe parts that make it t...
Card TypeGear
Energy Cost3
Power Cost0
Might0
DomainBody
Card EffectWhen you buff a friendly unit, you may pay body and exhaust this to ready it.
Flavor Te...
Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainBody
TagBilgewater
Card EffectWhen you play me, buff another friendly unit. (If it doesn't have a buff, it g...
Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainBody
TagBilgewater
Card EffectWhen you play me, buff another friendly unit. (If it doesn't have a buff, it g...
Card TypeChampion Unit
Energy Cost12
Power Cost2
Might10
DomainBody
TagFreljord;Volibear
Card EffectSHIELD 3 (+3 Might while I'm a defender.)
TANK (I must be a...
Card TypeSpell
Energy Cost10
Power Cost4
Might0
DomainMind
Card EffectTake a turn after this one. Banish this.
Flavor Text"Fool me once... and I'll just re...
Card TypeSpell
Energy Cost1
Power Cost1
Might0
DomainFury
Card EffectACTION (Play on your turn or in showdowns.)
Deal 3 to a unit at a battlefield.
Flavor ...
Card TypeSpell
Energy Cost1
Power Cost1
Might0
DomainFury
Card EffectACTION (Play on your turn or in showdowns.)
Deal 3 to a unit at a battlefield.
Flavor ...
Card TypeChampion Unit
Energy Cost4
Power Cost1
Might4
DomainOrder
TagViktor;Zaun
Card EffectWhen another non-Recruit unit you control dies, play a 1 might Recr...
Card TypeSignature Spell
Energy Cost3
Power Cost0
Might0
DomainCalm;Mind
TagAhri
Card EffectHIDDEN (Hide now for 1 Rune to react with later for 0.)
ACTION (Play...
Card TypeUnit
Energy Cost4
Power Cost0
Might3
DomainCalm
TagMech;Piltover
Card EffectWhen I conquer, you may kill a gear. If you do, buff me. (If I don't have a...
Card TypeUnit
Energy Cost4
Power Cost0
Might3
DomainCalm
TagMech;Piltover
Card EffectWhen I conquer, you may kill a gear. If you do, buff me. (If I don't have a...
Card TypeUnit
Energy Cost8
Power Cost2
Might5
DomainChaos
TagShadow Isles;Spirit
Card EffectWhen you play me, you may play a unit from your trash, ignoring its ...
Card TypeSpell
Energy Cost1
Power Cost0
Might0
DomainMind
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
Give a unit -1 Might thi...
Card TypeSpell
Energy Cost1
Power Cost0
Might0
DomainMind
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
Give a unit -1 Might thi...
Card TypeLegend
Energy Cost0
Power Cost0
Might0
DomainCalm;Body
TagLee Sin
Card Effect1, Exhaust: Buff a friendly unit. (If it doesn't have a buff, it gets a +1...
Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainFury
TagZaun
Card EffectASSAULT (+2 Might while I'm an attacker.)
When you play me, discard 1.
Flavor ...
Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainFury
TagZaun
Card EffectASSAULT (+2 Might while I'm an attacker.)
When you play me, discard 1.
Flavor ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '