Card TypeUnit
Energy Cost5
Power Cost1
Might4
DomainOrder
TagMount Targon
Card EffectWhen you play me, choose an enemy unit. If it is stunned, kill it. Otherwis...
Card TypeChampion Unit
Energy Cost6
Power Cost2
Might6
DomainCalm
TagIonia;Yasuo
Card EffectWhen I attack, deal damage equal to my Might to an enemy unit here.
...
Card TypeUnit
Energy Cost4
Power Cost2
Might2
DomainChaos
TagZaun
Card EffectWhen you play me, return another unit at a battlefield to its owner's hand.
F...
Card TypeUnit
Energy Cost4
Power Cost2
Might2
DomainChaos
TagZaun
Card EffectWhen you play me, return another unit at a battlefield to its owner's hand.
F...
Card TypeSpell
Energy Cost3
Power Cost2
Might0
DomainCalm
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
Counter a spell.
F...
Card TypeSpell
Energy Cost3
Power Cost2
Might0
DomainCalm
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
Counter a spell.
F...
Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainCalm
TagShurima
Card EffectAs you play me, you may pay 1 Calm as an additional cost. If you do, draw 1.
...
Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainCalm
TagShurima
Card EffectAs you play me, you may pay 1 Calm as an additional cost. If you do, draw 1.
...
Card TypeChampion Unit
Energy Cost5
Power Cost1
Might5
DomainMind
TagEkko;Zaun
Card EffectACCELERATE (You may pay 1 mind as an additional cost to have me enter ...
Card TypeSpell
Energy Cost8
Power Cost1
Might0
DomainFury
Card EffectACTION (Play on your turn or in showdowns.)
This spell's Energy cost is reduced by the highe...
Card TypeSpell
Energy Cost8
Power Cost1
Might0
DomainFury
Card EffectACTION (Play on your turn or in showdowns.)
This spell's Energy cost is reduced by the highe...
Card TypeSpell
Energy Cost5
Power Cost2
Might0
DomainBody
Card EffectACTION (play on your turn or in showdowns.)
For each friendly unit, you may spend its buff t...
Card TypeUnit
Energy Cost8
Power Cost1
Might8
DomainFury
TagFreljord
Card EffectOther friendly units enter ready.
Flavor TextA river of flame in an ocean ...
Card TypeUnit
Energy Cost8
Power Cost1
Might8
DomainFury
TagFreljord
Card EffectOther friendly units enter ready.
Flavor TextA river of flame in an ocean ...
Card TypeUnit
Energy Cost5
Power Cost0
Might5
DomainOrder
TagBilgewater;Pirate
Card EffectASSAULT (+1 Might while I'm an attacker.)
Flavor TextCross him ...
Card TypeUnit
Energy Cost5
Power Cost0
Might5
DomainOrder
TagBilgewater;Pirate
Card EffectASSAULT (+1 Might while I'm an attacker.)
Flavor TextCross him ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '