Card TypeChampion Unit
Energy Cost6
Power Cost2
Might6
DomainCalm
TagIonia;Yasuo
Card EffectWhen I attack, deal damage equal to my Might to an enemy unit here.
...
Card TypeUnit
Energy Cost5
Power Cost0
Might4
DomainMind
TagBandle City;Yordle
Card EffectWhen I attack, you may pay mind to play a card with HIDDEN from your h...
Card TypeLegend
Energy Cost0
Power Cost0
Might0
DomainBody;Chaos
TagMiss Fortune
Card EffectExhaust: Give a unit GANKING this turn. (It can move from battlefiel...
Card TypeBattlefield
Energy Cost0
Power Cost0
Might0
DomainNone
Card EffectWhen you hold here, you may return your Chosen Champion from your trash to your Champi...
Card TypeBattlefield
Energy Cost0
Power Cost0
Might0
DomainNone
Card EffectWhen you hold here, you may return your Chosen Champion from your trash to your Champi...
Card TypeLegend
Energy Cost0
Power Cost0
Might0
DomainFury;Mind
TagKai'Sa
Card EffectExhaust: REACTION - ADD rune. Use only to play spells. (Abilities that add ...
Card TypeSpell
Energy Cost4
Power Cost0
Might0
DomainFury
Card EffectACTION (Play on your turn or in showdowns.)
Deal 3 to a unit at a battlefield. If this kills...
Card TypeSpell
Energy Cost4
Power Cost0
Might0
DomainFury
Card EffectACTION (Play on your turn or in showdowns.)
Deal 3 to a unit at a battlefield. If this kills...
Card TypeSpell
Energy Cost1
Power Cost0
Might0
DomainBody
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
Deal 1 to all units at b...
Card TypeSpell
Energy Cost1
Power Cost0
Might0
DomainBody
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
Deal 1 to all units at b...
Card TypeSpell
Energy Cost5
Power Cost2
Might0
DomainOrder
Card EffectACTION (Play on your turn or in showdowns.) When any unit takes damage this turn, kill it.
...
Card TypeSpell
Energy Cost5
Power Cost2
Might0
DomainOrder
Card EffectACTION (Play on your turn or in showdowns.) When any unit takes damage this turn, kill it.
...
Card TypeUnit
Energy Cost4
Power Cost1
Might4
DomainChaos
TagShurima
Card EffectWhen a friendly unit moves from my location, I may be moved with it.
Flavo...
Card TypeUnit
Energy Cost4
Power Cost1
Might4
DomainChaos
TagShurima
Card EffectWhen a friendly unit moves from my location, I may be moved with it.
Flavo...
Card TypeUnit
Energy Cost3
Power Cost0
Might3
DomainBody
TagBilgewater;Pirate
Card EffectWhen I attack, deal 1 to an enemy unit here.
Flavor Text"Ahoy."
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '