Card TypeGear
Energy Cost2
Power Cost1
Might0
DomainFury
Card EffectExhaust: LEGION - The next unit you play this turn enters ready. (Get the effect if you've pl...
Card TypeGear
Energy Cost2
Power Cost1
Might0
DomainFury
Card EffectExhaust: LEGION - The next unit you play this turn enters ready. (Get the effect if you've pl...
Card TypeSpell
Energy Cost5
Power Cost1
Might0
DomainMind
Card EffectEach player looks at the top 5 cards of their Main Deck, chooses one, then recycles the rest...
Card TypeChampion Unit
Energy Cost2
Power Cost0
Might1
DomainChaos
TagBandle City;Teemo;Yordle
Card EffectHIDDEN (Hide now for 1 Rune to react with later for 0....
Card TypeLegend
DomainBody;Order
TagSett
Card EffectWhen a buffed unit you control would die, you may pay rune and exhaust me to spend its buff and recall it ex...
Card TypeLegend
Energy Cost0
Power Cost0
Might0
DomainFury;Mind
TagKai'Sa
Card EffectExhaust: REACTION - ADD rune. Use only to play spells. (Abilities that add ...
Card TypeUnit
Energy Cost3
Power Cost0
Might3
DomainMind
TagPiltover
Card EffectWhile I'm at a battlefield, the Energy costs for spells you play is reduced by 1...
Card TypeUnit
Energy Cost3
Power Cost0
Might3
DomainMind
TagPiltover
Card EffectWhile I'm at a battlefield, the Energy costs for spells you play is reduced by 1...
Card TypeUnit
Energy Cost6
Power Cost0
Might5
DomainFury
TagBilgewater;Pirate
Card EffectAs you play me, you may discard a card as an additional cost. If you do...
Card TypeUnit
Energy Cost6
Power Cost0
Might5
DomainFury
TagBilgewater;Pirate
Card EffectAs you play me, you may discard a card as an additional cost. If you do...
Card TypeLegend
Energy Cost0
Power Cost0
Might0
DomainCalm;Body
TagLee Sin
Card Effect1, Exhaust: Buff a friendly unit. (If it doesn't have a buff, it gets a +1...
Card TypeSpell
Energy Cost1
Power Cost0
Might0
DomainChaos
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
Return a unit at a batt...
Card TypeSpell
Energy Cost1
Power Cost0
Might0
DomainChaos
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
Return a unit at a batt...
Card TypeSignature Spell
Energy Cost1
Power Cost0
Might0
DomainBody;Chaos
TagMiss Fortune
Card EffectACTION (Play on your turn or in showdowns.)
Pay any amount ...
Card TypeSpell
Energy Cost3
Power Cost0
Might0
DomainCalm
Card EffectEach other player chooses Cards or Runes.
For each player that chooses Cards, you and that p...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '