Card TypeUnit
Energy Cost4
Power Cost1
Might5
DomainFury
TagNoxus;Trifarian
Card EffectOther friendly units here have ASSAULT.
(+1 Might while they're attacker...
Card TypeSpell
Energy Cost2
Power Cost0
Might0
DomainOrder
Card EffectHIDDEN (Hide now for 1 Rune to react with later for 0.)
ACTION (Play on your turn or in sho...
Card TypeSpell
Energy Cost2
Power Cost0
Might0
DomainOrder
Card EffectHIDDEN (Hide now for 1 Rune to react with later for 0.)
ACTION (Play on your turn or in sho...
Card TypeSpell
Energy Cost2
Power Cost0
Might0
DomainBody
Card EffectACTION (Play on your turn or in showdowns.)
As you play this, you may spend a buff as an add...
Card TypeSpell
Energy Cost2
Power Cost0
Might0
DomainBody
Card EffectACTION (Play on your turn or in showdowns.)
As you play this, you may spend a buff as an add...
Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainChaos
TagBilgewater
Card EffectHIDDEN (Hide now for 1 Rune to react with later for 0.)
When you play me, you...
Card TypeUnit
Energy Cost10
Power Cost1
Might6
DomainChaos
TagShadow Isles;Spirit
Card EffectI cost 1 less for each card in your trash.
Flavor TextIt feed...
Card TypeUnit
Energy Cost5
Power Cost0
Might5
DomainMind
TagMount Targon
Card EffectVISION (When you play me, look at the top card of your Main Deck. You may re...
Card TypeUnit
Energy Cost5
Power Cost0
Might5
DomainMind
TagMount Targon
Card EffectVISION (When you play me, look at the top card of your Main Deck. You may re...
Card TypeSignature Spell
Energy Cost7
Power Cost3
Might0
DomainFury;Mind
TagKai'Sa
Card EffectDo this 6 times:
Deal 2 to a unit. (You can choose different unit...
Card TypeSpell
Energy Cost2
Power Cost0
Might0
DomainCalm
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
As an additional cost to...
Card TypeSpell
Energy Cost2
Power Cost0
Might0
DomainCalm
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
As an additional cost to...
Card TypeChampion Unit
Energy Cost5
Power Cost1
Might5
DomainChaos
TagJinx;Zaun
Card EffectWhen you discard one or more cards, ready me and give me +1 Might thi...
Card TypeSpell
Energy Cost6
Power Cost2
Might0
DomainChaos
Card EffectPlay a unit from your trash, ignoring its Energy cost. (You must still pay its Power cost.)...
Card TypeBattlefield
Energy Cost0
Power Cost0
Might0
DomainNone
Card EffectThe first time you choose a friendly unit with a spell here each turn, draw 1.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '