Attilan Rough Riders are the dashing horse-mounted cavalry of the Attila system — desert riders who charge enemy positions at full gallop, levelling explosive-tipped hunting lances that detonate on...
The Squigboss with Gnasha-Squig is a senior Squig herder grot — a bigger, meaner grot leading his Squig Herd from atop his prized Gnasha-Squig, his oversized Squig-Stikka driving the herd into ever...
A Cadian Command Squad brings senior officer leadership to a Cadian Shock Troops platoon — an Officer at its head, a Vox-Operator keeping comms with regimental command, a Standard Bearer rallying t...
Lord Castellan Ursula Creed is the daughter of the legendary Ursarkar Creed — and now commands her own Cadian regiments in his absence. A born leader and tactically brilliant commander, she leads f...
Spearhead: Slaves to Darkness is the boxed starter force for a Slaves to Darkness army — a ready-made spearhead-format force of mortal Chaos warriors and their leadership cadre, ideal for skirmish ...
Eternus, Blade of the First Prince is a Slaves to Darkness chaos hero — the legendary first champion of Be'lakor, riding to battle on his daemon-touched warhorse and wielding the curse-blade Akradi...
The Technoarchaeologist is an Adeptus Mechanicus character specialising in the recovery of ancient archeotech — a hooded scholar-priest who scours battlefields for lost STC fragments, leading small...
The Curseling, Eye of Tzeentch is a Tzeentchian mortal sorcerer — a Chaos wizard whose body has been melded with a daemon-host, the daemon's chittering voice merging with the Curseling's spell-cast...
Hernkyn Pioneers are the scouting element of any Votann expedition — Kin riders mounted on antigravity trikes called magna-coil bikes, ranging ahead of the main force to reconnoitre terrain and har...
The Grimnyr is a Votann psyker — one of the rare Kin who can interface directly with the Ancestor Cores, drawing on the accumulated wisdom of the League's stored ancestors to predict and counter en...
The Einhyr Champion is a senior Hearthguard officer — a commanding warrior in heavy exo-armour who leads the Votann's elite shock formations into close combat with concussion gauntlets and plasma w...
King Brodd is the senior surviving son of Behemat — a colossal Mega-Gargant who has accumulated the wisdom and the trophies of countless ages, leading his fellow Sons in collecting the great names ...
Spartan Assault Tanks can be fielded in games of Legions Imperialis in dedicated Legion Spartan Detachments by both Legiones Astartes and Traitor Astartes armies and as allies in Solar Auxilia armi...
Shroud Runners are jetbike-mounted Rangers — outcast scouts who patrol the edges of Craftworld territory on antigravity bikes, picking off enemy commanders with long rifles before vanishing back in...
The Chapter Ancient carries one of the most sacred relics a Space Marine formation can possess — a battle standard representing centuries of campaigns and hard-won glory. These veterans inspire tho...
As an ancient and powerful being steeped in celestial magic, Krondys is a potent mystical force on the battlefield capable of unleashing debilitating storms on command. His magical might is matched...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '