The Krondspine Incarnate of Ghur is a manifested aspect of the Realm of Beasts itself — a colossal predator-construct of crystalline rock and writhing tendrils that any army can call upon, the embo...
Spiterider Lancers are Sylvaneth cavalry mounted on vicious spite-beetles — small Spite-revenants on hard-shelled forest insects, charging in disciplined lance-formations and skewering daemons on t...
The Reductus Saboteur is a Genestealer Cults specialist demolitionist — an unassuming-looking Hybrid who slips behind enemy lines to plant remote-detonated charges, blow open fortifications, and de...
Awlrach the Drowner is the ferryman of the Nighthaunt — a hooded, scythe-armed wraith who drags the spirits of the drowned across the underworlds, his ghostly barge appearing on any battlefield to ...
The Auric Runefather is the supreme leader of a Fyreslayer lodge — the eldest, most rune-saturated duardin among them, mounted upon his personal magmadroth and leading from the front with axe and h...
Aeldari Rangers are Aeldari outcasts — wanderers who have left the rigid Path system of the Craftworlds for lives on the fringes of the galaxy, returning when needed as expert scouts and snipers wi...
Order Battletome: Idoneth Deepkin is an essential book for collectors and gamers who wish to claim souls across the Mortal Realms. This darkly beautiful tome is packed with atmospheric artwork, thr...
The Ethereal is a senior member of the T'au caste system whose mere presence inspires fanatical devotion in nearby Fire Warriors — a robed dignitary who walks calmly across the battlefield, broadca...
Deffkoptas are mad-cap Ork fliers — single-Mek scout helicopters lashed together from scrap metal and powered by deafening engines. Their pilots howl with delight as they buzz over enemy lines, dro...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '