The Blacktalons are Sigmar's chosen assassin squad — a Knight-Questor and his three companions, each bearing a unique relic and reforged for surgical strikes against the most dangerous enemy comman...
Freeguild Steelhelms are the rank-and-file of the Free Cities' armies — a citizen-soldiery who march in disciplined blocks under their unit's standard, halberd or sword in hand, the steady backbone...
Freeguild Cavaliers are the heavy horse of any Free City — mounted lancers in plumed helmets and enamelled armour, charging in serried ranks with banners fluttering and their sergeant's commands ri...
The Matriarch of the Great Wheel is a senior Cities of Sigmar wizard-priest — a guardian of the city's mercantile heart, her staff of office channelling the prosperity-magic of the Free Cities into...
The Freeguild Cavalier Marshal is the field commander of a Cities of Sigmar mounted force — a charismatic horse-borne officer whose presence rallies the line and whose dueling sword strikes down th...
Freeguild Fusiliers are the firearm specialists of the Free Cities — disciplined musketeers in plumed helms whose rolling volleys of handgun fire shatter armour and bring down monsters at range, th...
Zoggrok Anvilsmasha is a legend among the Ironjawz — an orruk ironsmith who has figured out how to hammer the raw energy of the Waaagh! directly into iron, stone, and bone. Accompanied by Klonk, hi...
Orruk Ardboyz are the backbone of any Ironjawz force — ferocious, battle-scarred fighters who crash into the enemy with a mad bellow and the thunderous clatter of heavy pig-iron plate.
This multipa...
Only the toughest Ardboyz survive long enough to become an Ardboy Big Boss. These veterans can knock a boisterous orruk mob into something resembling a disciplined fighting force, bellowing orders ...
The Rabble-Rowza is a Gloomspite Gitz herald-grot — a megaphone-wielding troublemaker grot whose shrieked exhortations whip the surrounding mob of squigs and grots into ever greater frenzies of chi...
This multipart plastic kit builds 10 Kabalites, insidious agents of Drukhari warlords. These miniatures can be used as Hand of the Archon operatives in games of Kill Team, or fielded in Drukhari ar...
This multipart plastic kit builds 10 Beastmen, frenzied raiders sworn to Chaos. These miniatures can be used as Fellgor Ravager operatives in games of Kill Team, or fielded in Chaos Space Marine ar...
Boss Snikrot is the master of the Red Skull Kommandos — an Ork who has perfected the art of sneaking up on enemies and hacking them apart before they even know he was there. He prefers to strike fr...
Vashtorr the Arkifane is a daemonic master of forbidden knowledge — a horned, multi-armed entity from the deepest reaches of the warp who has set his sights on stealing relics from the Imperium and...
The Mortisan Ossifector is a Bonereaper artillery overseer — a senior priest whose ritual-mallet directs the firing of the Mortek Crawlers, his very presence amplifying the precision of the Bonerea...
The Realmgore Ritualist is a Khornate priest of the most violent rites — a mortal champion of Khorne who anoints himself with the blood of his victims, his ritual blade thirsting for fresh sacrific...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '