The Abominant is a colossal mutated Aberrant — a hulking Hybrid grown to monstrous proportions through repeated Biophagus injections, who leads units of Aberrants in close-combat charges with terri...
The Venom is a Drukhari light skimmer — a sleek, dark antigravity craft favoured by Wych cults, designed to carry small fast-moving units across the battlefield and strafe targets with splinter rif...
Scourges are Drukhari aerial elite — winged Kabalite warriors equipped with grav-talons and heavy weapons, who soar over the battlefield to deliver pinpoint strikes from impossible angles before va...
Kabalite Warriors are the Drukhari standard line infantry — Kabal-aligned raiders who unleash sustained volleys of poisoned splinter rifle fire on enemy infantry, weakening them with toxic shards b...
Scribbus Wretch is the chief Tallyman of the Death Guard — a hunched, ledger-clutching wretch whose sole task is to count the dying. Each precisely-tallied death is offered up as a tribute to Nurgl...
The Plague Marine Champion leads a squad of Plague Marines into the muck and mire of close combat — a veteran sergeant whose corroded power weapon and shouted oaths to Grandfather Nurgle drive the ...
Nauseous Rotbone, the Plague Surgeon, is one of Mortarion's senior medical practitioners — a corpulent Death Guard Apothecary whose narthecium drips with virulent infections. He keeps Plague Marine...
The Dark Elf Supreme Sorceress is one of the most senior witches of the Free Cities' aelven enclaves — a survivor of the old aelven nations whose dark sorcery and pact-bound dragon command magic le...
Wyches are arena gladiators of the Wych Cults — fast, lithe melee fighters who rely on agility and a host of murderous bladed weapons rather than armour. They live for the dance of close combat and...
Flamers of Tzeentch are gibbering daemons of pure mutable flame — multi-armed warp creatures that float across the battlefield blasting jets of multi-coloured fire from their tongue-like flame-tong...
The Sloppity Bilepiper is a herald of Nurgle who serenades the battlefield with a foul, plague-ridden gourd-pipe — a wheezing instrument whose discordant tunes drive nearby Nurglesque daemons into ...
Plaguebearers are the standard daemonic infantry of Nurgle — leprous, cyclopean horrors who shamble forward in slow, monotonous ranks, intoning the seven hundred and seventy-seven plagues of Grandf...
This multipart plastic kit builds a Great Unclean One, a greater daemon for your Death Guard or Chaos Daemons armies in games of Warhammer 40,000, or your Maggotkin of Nurgle armies in games of War...
The Wraithlord is a Wraith construct of considerable size — a colossal armoured walker piloted by the soul of a fallen Aeldari hero stored in his Wraithbone chassis, towering over the battlefield w...
Jain Zar, the Storm of Silence, is the Phoenix Lord of the Howling Banshees — the eldest and deadliest of the Aeldari's melee specialists, who has danced through battlefields for so many millennia ...
Howling Banshees are Aspect Warriors of the Path of the Banshee — masters of close combat whose mask-amplified war-shrieks paralyse enemies with primal terror before their power swords descend.
Thi...
Dire Avengers are the most numerous Aspect Warriors on most Craftworlds — Aeldari who have devoted themselves to the Path of the Avenging Warrior, mastering the avenger shuriken catapult and standi...
A Chaos Sorcerer is a renegade psyker who has bargained his soul to the Dark Gods in exchange for ever-greater power — twisting the warp to hurl bolts of energy, summon daemons, and warp the minds ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '