Warbikers are the Speed Freeks' standard light cavalry — Boyz mounted on roaring, smoke-belching warbikes, blasting across the battlefield to outflank enemy positions while dakka pours from their t...
The Battlewagon is the Orks' primary heavy transport — a massive open-topped armoured wagon piled with Boyz, festooned with random weapons, and barreling toward the enemy line at speeds far in exce...
The Glottkin are the three brothers Glott — Otto Glott the swordsman, Ethrac Glott the sorcerer riding atop, and the colossal Ghurk Glott, a tentacled mountain of corrupted flesh that the brothers ...
Putrid Blightkings are the elite mortal warriors of Nurgle — bloated, plague-touched champions whose corroded warblades cleave clean through armour and whose rotted flesh shrugs off wounds that wou...
The Lord of Blights is a senior Maggotkin mortal — a Putrid Blightking veteran whose blighted greataxe and bag of vomitous death-heads make him the strongest melee threat in any Nurgle army.
This m...
Lady Olynder, Mortarch of Grief is the supreme commander of the Nighthaunt processions — the ghostly widow of an ancient queen, her veil concealing a sorrow so profound that her wails alone can dra...
The Doom Scythe is the most terrifying flier in the Necron arsenal — a sweeping crescent of ancient Necrontyr engineering that streaks across battlefields cutting down everything in its path with a...
Crypteks are the technocratic priests of the Necron dynasties — unfathomable scientists, engineers, and battlefield support artisans whose esoteric specialisms range from temporal manipulation to p...
Kurdoss Valentian, the Craven King is a once-mortal lord cursed by Lady Olynder — a Nighthaunt royal who in life would have ruled an underworld kingdom but instead serves under his hated mistress, ...
This multipart plastic kit builds a mighty Imperial Knight in one of six configurations for your Imperial Knights armies in games of Warhammer 40,000. They can also be fielded as a Freeblade for yo...
The Orruk Weirdnob Shaman is a dangerous and unpredictable presence in any Ironjawz warband — an orruk so saturated with Waaagh! energy that it practically leaks out in crackling green bolts. Their...
Orruk Brutes are the elite shock troops of the Ironjawz — massively built warriors hardened by years of brutal combat, whose bodies have literally grown larger from the Waaagh! energy that pulses t...
Iron Father Feirros is the foremost Iron-Father of the Iron Hands — a warrior who blends the roles of Techmarine and Chaplain into a uniquely Iron Hands fusion of faith and function. His devotion i...
This 11-piece plastic kit makes one Harlequin Shadowseer armed a shuriken pistol, miststave and hallucinogen grenade launcher. The shuriken pistol can be replaced with a neuro disruptor which is al...
Squig Hoppers are Moonclan Grots riding bouncing cave-squigs — small grots clinging to giant fungal-leaping squigs that bound erratically across the battlefield in ten-metre leaps, the riders wavin...
The Locus is the Magus's personal bodyguard — a fast, lethal Hybrid melee specialist who ghosts through the battlefield to intercept threats to the Cult's psychic leaders before they can strike.
Th...
The Kelermorph is a Genestealer Cults gunslinger — a swaggering Hybrid duellist who wields three liberator autostubs at once, fanning the hammers in the kind of impossible western-pistol displays t...
The Biophagus is a Genestealer Cults bio-alchemist — a Hybrid who studies the Patriarch's gifts and develops nightmarish bio-weapons to use against the Imperium, including injector-flasks of mutage...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '