The Skorpekh Destroyers are the most violent expression of the Destroyer Cult — heavily modified Necrons whose bodies have been stripped down and rebuilt around enormous bladed limbs, fuelled by a ...
The Triarch Stalker is a long-legged combat walker piloted by an officer of the Triarch — a remnant of the ancient ruling council that once governed the entire Necron empire. Standing head and shou...
The Tech-Priest Manipulus is a senior Adeptus Mechanicus officer whose specialty is the augmentation of Skitarii nearby — a six-armed cybernetic priest who directs his own personal weapon platform ...
The Canoness is the field commander of an Adepta Sororitas detachment — a senior officer who leads from the front with bolt pistol and power weapon, inspiring nearby Sisters to feats of zealous her...
The Tzaangor Shaman is the high prophet of a Tzaangor flock — a bird-headed Tzeentchian shaman mounted on a Disc of Tzeentch, his great staff drinking the blue and pink fires of warp-magic to scatt...
A Pathfinder Team is the T'au reconnaissance and target-painting element — Fire Warriors who have specialised in rangefinding, working ahead of the main force to mark targets with their markerlight...
The Crisis Commander is the standard T'au Battlesuit-piloting commander — a senior Fire Caste officer mounted in a XV85 Enforcer or XV86 Coldstar suit, leading from the front with extensive weapon ...
Tree-Revenants are the elite warrior-spirits of a Sylvaneth glade — mid-sized tree-spirits in armoured wood-bark form, dancing through enemy lines with ringing protector glaives and a flickering Gl...
The Iron Priests are the Space Wolves' warrior-smiths — they maintain the Chapter's wargear and vehicles while still fighting with the fury expected of any son of Fenris. Armed with a Thunderhammer...
Fenrisian Wolves are the great predatory wolves of Fenris — immense, savage animals that the Space Wolves regard as kin and sometimes take into battle. Fast and aggressive, they add speed and threa...
The Primaris Captain is the definitive command figure for a Space Marine army — a peerless warrior and skilled tactician who leads from the front in fine Mk X Tacticus armour. A clean, versatile sc...
The Warlock Bombardier is a Skaven Clan Skryre weapons specialist — a goggle-eyed engineer hauling a warpstone-encased mortar across the battlefield, gleefully launching unstable warp-shells at any...
Honour the sons of Vulkan with this upgrade set, adding the distinctive iconography of the Salamanders Chapter — flame motifs, drake scales, and the heraldry of Nocturne — to your Primaris Space Ma...
The Invictor Tactical Warsuit is a live-piloted combat walker — unlike revered Dreadnoughts, this machine is driven by a fully-conscious Primaris Space Marine with the unique ability to deploy in c...
The Painboy is the Orks' field surgeon — a rough-handed practitioner whose idea of medicine involves a lot of glue, hammering, and the occasional limb transplant. Wherever Boyz fall, the Painboy is...
The Boomdakka Snazzwagon is a Speed Freeks buggy specialising in gaudy, chaotic firepower — all flame-effects, shootas, and sticky kustom job, weaving through traffic with a Grot Gunner cackling be...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '