This pack of plastic components can be used to upgrade a variety of Primaris Space Marines with iconography and details specific to the Space Wolves Chapter. 21 components in total are included:- 5...
Primaris Librarians channel the psychic energies of the Warp to devastating effect — hurling bolts of force, shielding their brothers from harm, and sensing the shape of the battle before it unfold...
Each Infiltrator is armed with a marksman bolt carbine and wears Mark X Phobos armour festooned with pouches for their infiltration gear. Additional parts are included to build up to two Sergeants ...
The Impulsor is the Primaris Space Marines' fast-moving light transport — a nimble grav-vehicle that gets infantry where they need to be quickly, weaving through terrain to deploy passengers right ...
Eliminators are Phobos-armoured marksmen who ghost into position ahead of the main force and methodically remove high-value targets before the battle proper begins. A nightmare for any opponent who...
The Stormhawk Interceptor is the Space Marines' dedicated air-superiority aircraft — a fast, heavily armed gunship designed to hunt enemy fliers, deny airspace, and strafe ground targets. When Stor...
This plastic kit contains 175 components with which to make either a 3 man Space Marine Centurion Assault Squad or a 3 man Space Marine Centurion Devastator Squad. Also included is 1 Ultramarines I...
This multipart plastic kit builds one Skarbrand, a hubristic warrior of blood, murder, and fury for your World Eaters or Chaos Daemons armies in games of Warhammer 40,000, or your Blades of Khorne ...
Skinks are the small reptilian skirmishers of the Seraphon — fast-moving lizard-warriors who scout ahead of the cold-blooded host, hurling javelins and harassing enemy lines before the Saurus heavi...
Transform your Primaris Space Marines into the unmistakable sons of Macragge with this upgrade frame, packed with Ultramarines-specific iconography and decorations that distinguish them from generi...
A combat-oriented Primaris Lieutenant built for leading aggressive pushes — a veteran warrior who wades into the thick of it while keeping nearby units coordinated and effective. Armed with a bolt ...
The Kustom Boosta-blasta is a Speed Freeks buggy that prioritises chaotic burny destruction over tactics — trailing a long burner-jet behind it and equipped with multiple flame and dakka weapons. T...
The Deffkilla Wartrike is the Speed Freeks' personal command vehicle for a Speedboss — a three-wheeled rocket-bike with a roaring shoota, klaw, and acid-tipped pole, driven at suicidal speeds by an...
Stormboyz are young, glory-obsessed Orks who strap themselves to roaring rokkit packs and hurl themselves over the battlefield, trailing fire and screaming war-cries before crashing into the enemy ...
The Mek Gun is a heavy weapon designed and crewed by Ork Meks — a wheeled artillery piece operated by a small crew of grots and Meks who alternately argue, fire, and try not to blow themselves up.
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Lootas are Orks who have looted Imperial heavy weapons — Boyz who have learned just enough about deffguns, kustom mega-blastas, and similar to fire them in something resembling the right direction,...
Flash Gitz are the bling-loving aristocrats of Ork society — Freebooterz who have made their fortune through piracy and now turn up to land battles armed with absurdly oversized snazzguns and an en...
The Black Coach is a Nighthaunt nightmare-vehicle — a wraith-drawn carriage of stolen souls that grows more powerful as the battle wears on, eventually wreathed in crackling deathmagic and drawn by...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '