The Infernal Master is the most senior sorcerer-officer of the Thousand Sons — a Tzeentch-touched scholar who can rewrite the laws of probability around himself, dooming enemies with curses that ec...
This box contains 15 plastic miniatures that represent a complete Prism of Zadophon force for use in Combat Patrol games of Warhammer 40,000. It's an ideal way to start a Thousand Sons army, or eas...
Dark Reapers are Aspect Warriors of the Path of the Reaper — masters of long-range, methodical destruction who advance slowly across the battlefield, reaper launchers raining missiles down on chose...
Get a complete, ready-to-play Orks Combat Patrol force in one box — everything you need to take a green tide of yellin' Boyz to the table and start cracking heads in the name of Gork (or possibly M...
The Warboss in Mega Armour is the heaviest, hardest-hitting incarnation of the standard Ork warlord — a slab-armoured juggernaut clanking forward with twin power klaws and an enormous shoota, ready...
The Castigator is an Adepta Sororitas main battle tank — a heavily-armoured vehicle built on the same hull as the Exorcist, but mounting a turret packed with anti-infantry firepower. Where it rolls...
Deathrattle Skeletons are the basic battle-line of the Soulblight Gravelords — reanimated bones in rusting armour, advancing in eerie silence under the necromantic compulsion of their vampire maste...
Hive Guard are heavily-armoured Tyranid synapse drones — slow-moving fortresses of chitin that mount enormous bio-cannons capable of firing through cover with eerie precision, guided by the Hive Mi...
Poxwalkers are the shambling, bloated victims of Nurgle's Rot — once-loyal mortals reduced to grinning, plague-ridden husks that follow the Death Guard into battle in dribbling, contagious waves. T...
Ghazghkull Mag Uruk Thraka is the most successful Ork Warlord in living memory — a colossal warboss whose ferocious cybernetic body, prophetic visions, and ability to whip up entire systems' worth ...
The Necron Monolith is the most iconic of all Necron war machines — a vast floating obelisk that drifts implacably across the battlefield, raining down particle fire and disgorging fresh waves of W...
The Void Dragon is one of the eldest and most fearsome of the Star Gods — a fragment of which sleeps beneath Mars itself, occasionally stirring to deliver catastrophic results for any who provoke i...
Necron Warriors are the iron-grey rank-and-file of every Necron dynasty — ancient soldiers whose minds have eroded over millennia of stasis-sleep, leaving them with little more than the deeply-buri...
A Chaplain on a Raider-pattern bike keeps litanies and buffs pace with your fastest units — screaming across the battlefield bellowing catechisms at full speed before smashing into combat with the ...
For sixty million years, Szarekh, the Silent King, was an exile — wandering the void in self-imposed banishment after the catastrophic war against the C'tan. Now he has returned to the galaxy, and ...
Fabius Bile is the most infamous renegade scientist in the galaxy — a Chief Apothecary of the Emperor's Children turned mad-scientist heretic, obsessed with perfecting the human form through whatev...
Magnus the Red, Daemon Primarch of Tzeentch, is the most powerful psyker the galaxy has ever known. Towering above the battlefield on vast wings, surrounded by a corona of warp-lightning, the Crims...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '