Ogroid Theridons are huge Slaves to Darkness ogor-mortals — bull-headed champions of the Dark Gods, two heads taller than a normal warrior and wielding daemon-forged greatweapons that sweep entire ...
This box builds one Sagitaur, a fast-moving vehicle that combines firepower with the ability to carry a unit into battle. This sturdy six-wheeled vehicle boasts a hull-mounted twin bolt cannon, a r...
The Dark Commune is the leadership cadre of any large Chaos Cult — a Cult Demagogue, an Iconarch, a Mindwitch, a Blessed Blades champion, and a smattering of cultist musicians who together herd the...
A pale ghostly blue-green technical paint that creates an ethereal glow effect. Ideal for Nighthaunt and spirit models. Apply over a white or light grey base for best results.
The Adeptus Custodes Blade Champion is one of the most lethal close-combat warriors in the entire Imperium — a Custodian Guard whose mastery of swordplay has elevated him into a peerless duellist, ...
The Autarch is the Aeldari battlefield commander — a warrior who has trained on every Aspect Path before leaving them all behind, blending their skills into a singularly versatile leadership figure...
The Flayed Ones suffer from the Flayer Curse — a hideous psychological corruption that drives them to drape themselves in the rotting skins of their victims and rampage through enemy lines in a fre...
The Lord of Virulence is a Death Guard Terminator champion who has dedicated himself to the perfection of incendiary warfare — wading into battle in heavy Cataphractii plate, drenching the enemy in...
The Invader ATV is a fast, aggressive reconnaissance vehicle designed for rapid strikes on exposed enemy flanks. Armed with your choice of a tank-scrapping multi-melta or horde-shredding onslaught ...
The Dialogus is a Sister Superior whose role is to recite the sacred catechisms of the Order at full volume on the battlefield — booming exhortations that drive nearby Sisters into heroic acts of d...
The Devilfish is the T'au standard infantry transport — an armoured antigravity skimmer that carries Fire Warriors or Pathfinders into position with smooth efficiency, drone escorts hovering protec...
Strategist. Hero. Avenging Son. Roboute Guilliman — Primarch of the Ultramarines, Lord of Ultramar, Lord Commander of the Imperium — has returned. Resurrected by the Adeptus Mechanicus and the Ynna...
This kit comes with a wealth of optional extras including a spiked ram, ammo crate, fuel canisters, a cable, smoke launchers, comms relay, hunter-killer missile, and tow hooks. It also features a f...
Reivers are psychological warfare specialists in Mk X Phobos armour who hit hard, move fast, and terrify anything they get near. They deploy behind enemy lines, cutting apart command elements and d...
When building the squad there are 5 different sets of running legs; 5 unique torso fronts; 16 different shoulder pads; 9 heads (8 helmeted, 1 bare); and 5 individual jump packs;Every member of the ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '