Reivers are psychological warfare specialists in Mk X Phobos armour who hit hard, move fast, and terrify anything they get near. They deploy behind enemy lines, cutting apart command elements and d...
When building the squad there are 5 different sets of running legs; 5 unique torso fronts; 16 different shoulder pads; 9 heads (8 helmeted, 1 bare); and 5 individual jump packs;Every member of the ...
Space Marine Devastators are the Chapter's heavy fire support backbone — warriors who trade mobility for raw stopping power and an extraordinary variety of heavy weapons.
This multipart plastic kit...
The Trukk is the Orks' workhorse infantry transport — a roaring, smoke-belching open-top wagon piled high with Boyz, careening across the battlefield to deliver a mob of green-skinned mayhem direct...
This multi-part plastic boxed set contains three Meganobz and a Grot Oiler. Each Meganob is armed with a power klaw and a twin-linked shoota (which can be upgraded to a kombi shoota-rokkit launcha ...
The Triarch Praetorians are the elite warriors of the ancient Triarchal council — Necrons of incalculable age and status who have remained loyal to the Silent King across millions of years of exile...
The Canoptek Spyder is a quadrupedal repair construct large enough to mend, modify, or even build lesser Necron units in the field. In battle it brings up the rear of the army, repairing broken War...
Bullgryns are Ogryn shock troops in heavy slabshield armour — massive, dim-witted but terrifyingly strong battlefield bouncers who march forward behind enormous shields, weathering enemy fire on th...
The Foetid Bloat-Drone is a daemon-engine of the Death Guard — a hovering iron sphere studded with weapons and crowned with a lashing fleshy proboscis. The bound daemon within hates everything in t...
Daemonettes are the lithe, claw-bladed seductress-daemons of Slaanesh — the rank-and-file of the Dark Prince's daemon legions, dancing across the battlefield on ballet-quick limbs and slicing armou...
Havocs are the heavy weapons element of any Chaos Space Marine warband — embittered veterans who have survived long enough to be entrusted with the Legion's most destructive squad-portable weaponry...
A Chaos Lord in Terminator Armour is among the most terrifying close-combat threats in the Chaos arsenal — a senior champion encased in suit upon suit of corrupted Terminator plate, leading from th...
The Exorcist is equipped with a hull-mounted heavy bolter and a choice of Exorcist missile launcher or Exorcist conflagration rockets as its primary armament. The vehicle come equipped with smoke l...
A Walking FortressThis multipart plastic kit builds a Cannonade Cogfort, a looming machine of war for your Cities of Sigmar armies in games of Warhammer Age of Sigmar. Walking on four feet of stone...
Hunter of NightmaresThis multipart plastic kit builds Inquisitor Kroyle, a master huntsman for your Imperial Agents armies in games of Warhammer 40,000. This merciless Inquisitor is more than willi...
Join the War for the Cadian GateThis explosive expansion for Warhammer 40,000 gives you new ways to play games in the 41st Millennium, including massive-scale Apocalypse games. These books explore ...
Masters of the SiegeThis loaded box is an excellent way to start a new Iron Warriors-themed Chaos Space Marines collection – or expand an existing army – and save money compared to buying the kits ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '