Card TypeUnit
Energy Cost8
Power Cost1
Might8
DomainFury
TagFreljord
Card EffectOther friendly units enter ready.
Flavor TextA river of flame in an ocean ...
Card TypeSpell
Energy Cost2
Power Cost1
Might0
DomainFury
Card EffectACTION (Play on your turn or in showdowns.)
Discard 1. Deal its Energy cost as damage to a u...
Card TypeUnit
Energy Cost3
Power Cost0
Might3
DomainFury
TagZaun
Card EffectWhen you discard me, you may pay 1 Fury to play me.
Flavor Text"GET 'EM, CHOMP...
Card TypeSpell
Energy Cost2
Power Cost1
Might0
DomainCalm
Card EffectACTION (Play on your turn or in showdowns.)
Stun a unit. (It doesn't deal combat damage this...
Card TypeSpell
Energy Cost4
Power Cost1
Might0
DomainChaos
Card EffectStarting with the next player, each player may return a unit to its owner's hand.
Fla...
Card TypeUnit
Energy Cost3
Power Cost0
Might3
DomainChaos
TagBilgewater;Pirate
Flavor TextFew people laughed when she claimed she was a "dock pirate" - or ...
Card TypeGear
Energy Cost3
Power Cost0
Might0
DomainBody
Card EffectWhen you ready a friendly unit, give it +1 Might this turn.
Flavor TextIt's the best pl...
Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainMind
TagNoxus
Card EffectWhen you play a spell, give me +1 Might this turn.
Flavor TextA little knowle...
Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainChaos
TagPoro
Card EffectVISION (When you play me, look at the top card of your Main Deck. You may recycle i...
Card TypeSpell
Energy Cost3
Power Cost0
Might0
DomainMind
Card EffectHIDDEN (Hide now for 1 Rune to react with later for 0.)
ACTION (Play on your turn or in show...
Card TypeUnit
Energy Cost3
Power Cost0
Might3
DomainBody
TagCat;Ixtal
Card EffectHIDDEN (Hide now for 1 Rune to react with later for 0.)
Flavor Text"Oh i...
Card TypeGear
Energy Cost2
Power Cost1
Might0
DomainCalm
Card EffectWhen you play this, buff a friendly unit. (If it doesn't have a buff, it gets a +1 Might buff...
Card TypeGear
Energy Cost1
Power Cost0
Might0
DomainMind
Card EffectExhaust: Give a unit -1 Might this turn, to a minimum of 1 Might.
Flavor Text"There's b...
Card TypeGear
Energy Cost2
Power Cost0
Might0
DomainFury
Card EffectDiscard 1, Exhaust: Choose a friendly unit. The next time it dies this turn, you may pay 1 Fu...
Card TypeSpell
Energy Cost5
Power Cost0
Might0
DomainMind
Card EffectACTION (play on your turn or in showdowns.)
Flavor TextJust an everyday celestial eve...
Card TypeUnit
Energy Cost3
Power Cost0
Might3
DomainMind
TagPiltover
Card EffectWhile I'm at a battlefield, the Energy costs for spells you play is reduced by 1...
Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainFury
TagZaun
Card EffectASSAULT (+2 Might while I'm an attacker.)
When you play me, discard 1.
Flavor ...
Card TypeUnit
Energy Cost4
Power Cost0
Might4
DomainChaos
TagBandle City
Card EffectWhen you play a card from HIDDEN, give me +2 Might this turn.
Flavor T...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '