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topFILTER FILTERThere are 25001 productsSort
25001 of 25001 products
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Questionable Tome (054/166) - Vendetta Foil$0.31Card Effect[EMPOWER] — Exhaust (Pay the cost: Empower me. Use only if not Empowered.) Disempower this, 1, Exhaust: Draw 1.
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Esteemed Hierophant (025/166) - Vendetta$0.30Card EffectWhile you control 7 or more runes, prevent all damage that enemy spells and abilities would deal to me.
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Oasis Raider (006/166) - Vendetta$0.30Card EffectIf you control fewer runes than an opponent at the start of your Beginning Phase, give me +2 Might and [GANKING] this turn. (I can move from battlefie...
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Steel Paws (043/166) - Vendetta Foil$0.30Card TypeUnit Energy Cost1 Might0 DomainCalm TagCat;Piltover Card Effect[DEFLECT] (Opponents must pay Rune to choose me with a spell or ability.) [EMPOWER 7] (7...
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Esteemed Hierophant (025/166) - Vendetta Foil$0.30Card EffectWhile you control 7 or more runes, prevent all damage that enemy spells and abilities would deal to me.
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Lux - Crownguard (SP6/006) - Vendetta Foil$21.21Card TypeChampion Unit Energy Cost4 Might2 DomainOrder TagLux;Demacia Card EffectExhaust: [REACTION] — [ADD] 2. Spend this Energy only to play spells.
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Kennen - Heart of the Tempest (155/166) - Vendetta Foil$0.30Card TypeLegend DomainChaos;Order TagKennen Card EffectWhen you play a card from anywhere other than your hand, empower me. [ACTION] Disempower me, Exhaust: Giv...
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Oasis Raider (006/166) - Vendetta Foil$0.30Card EffectIf you control fewer runes than an opponent at the start of your Beginning Phase, give me +2 Might and [GANKING] this turn. (I can move from battlefie...
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Shadow Order Disciple (095/166) - Vendetta Foil$0.31Card EffectWhen I move, you may [BURN 1] to give me +1 Might this turn. (To Burn 1, put the top card of your Main Deck into your trash.)
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Ambessa - Respected and Feared (136/166) - Vendetta Foil$0.35Card TypeChampion Unit Energy Cost5 Might5 DomainOrder TagNoxus;Ambessa Card Effect[EMPOWER 1 and 2 Order] (1 and 2 Order: Empower me. Use only if not Empowered...
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Shadow Order Disciple (095/166) - Vendetta$0.30Card EffectWhen I move, you may [BURN 1] to give me +1 Might this turn. (To Burn 1, put the top card of your Main Deck into your trash.)
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Sandswept Tomb (164/166) - Vendetta$0.55Card EffectEach spell that chooses one or more units here that are friendly to it costs Rune less.
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Shady Spectacles (137/166) - Vendetta Foil$0.88Card TypeGear Energy Cost4 DomainOrder TagEquipment Card Effect[EQUIP 1 and 1 Order] (1 and 1 Order: Attach this to a unit you control.) As this is attached to ...
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Ocean Drake (115/166) - Vendetta Foil$1.21Card TypeUnit Energy Cost8 Power Cost2 Might7 DomainChaos TagDragon;Ionia Card EffectYou may play me to an open battlefield. When you play me, you may return a ...
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Mesmerize (052/166) - Vendetta$0.30Card Effect[REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Return a friendly unit to its owner's hand. • Give an enemy uni...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !On-Board Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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