Card TypeBattlefield
Energy Cost0
Power Cost0
Might0
DomainNone
Card EffectAt the start of each player's first Beginning Phase, that player gains 1 point.
Card TypeBattlefield
Energy Cost0
Power Cost0
Might0
DomainNone
Card EffectAt the start of each player's first Beginning Phase, that player gains 1 point.
Card TypeSpell
Energy Cost7
Power Cost2
Might0
DomainMind
Card EffectExhaust all friendly units, then deal 12 to all units at battlefields.
Flavor TextThat...
Card TypeGear
Energy Cost2
Power Cost0
Might0
DomainCalm
Card EffectHIDDEN (Hide now for 1 Rune to react with later for 0.)
The next time a friendly unit would d...
Card TypeSpell
Energy Cost1
Power Cost0
Might0
DomainChaos
Card EffectACTION (Play on your turn or in showdowns.)
Each player kills one of their gear.
Flav...
Card TypeSpell
Energy Cost1
Power Cost0
Might0
DomainChaos
Card EffectACTION (Play on your turn or in showdowns.)
Each player kills one of their gear.
Flav...
Card TypeGear
Energy Cost2
Power Cost1
Might0
DomainCalm
Card EffectWhen you play this, buff a friendly unit. (If it doesn't have a buff, it gets a +1 Might buff...
Card TypeGear
Energy Cost2
Power Cost1
Might0
DomainCalm
Card EffectWhen you play this, buff a friendly unit. (If it doesn't have a buff, it gets a +1 Might buff...
Card TypeSpell
Energy Cost4
Power Cost1
Might0
DomainBody
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
If an enemy unit has die...
Card TypeSpell
Energy Cost4
Power Cost1
Might0
DomainBody
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
If an enemy unit has die...
Card TypeUnit
Energy Cost5
Power Cost0
Might5
DomainFury
TagNoxus;Dragon
Card EffectACCELERATE (You may pay 1 Fury as an additional cost to have me enter ready....
Card TypeUnit
Energy Cost5
Power Cost0
Might5
DomainFury
TagNoxus;Dragon
Card EffectACCELERATE (You may pay 1 Fury as an additional cost to have me enter ready....
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '