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Iterative Design (051/166) - Vendetta Foil$0.35Card EffectPlay a 3 Might Mech unit token. [FLOW 2 and 1 Mind] (You may play this from your trash for its Flow cost. Then banish it.)
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Iterative Design (051/166) - Vendetta$0.30Card EffectPlay a 3 Might Mech unit token. [FLOW 2 and 1 Mind] (You may play this from your trash for its Flow cost. Then banish it.)
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Forsaken Baccai (005/166) - Vendetta$0.30Card EffectIf you control fewer runes than an opponent at the start of your Beginning Phase, give me +1 Might this turn.
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Forsaken Baccai (005/166) - Vendetta Foil$0.35Card EffectIf you control fewer runes than an opponent at the start of your Beginning Phase, give me +1 Might this turn.
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Mystic Vortex (160/166) - Vendetta Foil$0.55Card EffectDuring showdowns here, cards with [REACTION] cost Rune more to play. (Hidden cards have [REACTION].)
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Endless Riches (022/166) - Vendetta Foil$0.80Card TypeGear Energy Cost5 Power Cost1 DomainFury Card EffectWhen you play this, banish your hand and trash, then [BURN 7]. Skip your Draw Phase. You may play ca...
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Forgotten Relic (108/166) - Vendetta Foil$0.30Card TypeGear Energy Cost5 DomainChaos Card EffectWhen you play this or at the start of your Beginning Phase, [BURN 1]. When you burn a unit this way, do this: G...
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Baccai Sandspinner (001/166) - Vendetta$0.30Card Effect[EMPOWER 5]. This ability costs 3 less if you control 4 or fewer runes. (Pay the cost: Empower me. Use only if not Empowered.) [EMPOWERED] I have [DEF...
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Kinkou Lifeblade (093/166) - Vendetta$0.30Card Effect[EMPOWER 2] (2: Empower me. Use only if not Empowered.) [EMPOWERED] I have +1 Might and [GANKING]. (I can move from battlefield to battlefield.)
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Tail-Cloaked Matriarch (104/166) - Vendetta Foil$0.55Card Effect[EMPOWER 2 and 1 Chaos] (2 and 1 Chaos: Empower me. Use only if not Empowered.) When I become [EMPOWERED], you may choose a unit in your trash with En...
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Clairvoyance (056/166) - Vendetta$0.55Card Effect[REACTION] (Play any time, even before spells and abilities resolve.) [PREDICT 5]. (Look at the top 5 cards of your Main Deck. Recycle any of them and...
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Tail-Cloaked Matriarch (104/166) - Vendetta$0.55Card Effect[EMPOWER 2 and 1 Chaos] (2 and 1 Chaos: Empower me. Use only if not Empowered.) When I become [EMPOWERED], you may choose a unit in your trash with En...
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Clairvoyance (056/166) - Vendetta Foil$0.55Card Effect[REACTION] (Play any time, even before spells and abilities resolve.) [PREDICT 5]. (Look at the top 5 cards of your Main Deck. Recycle any of them and...
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Helm of Suppression (045/166) - Vendetta Foil$3.82Card TypeGear Energy Cost4 Power Cost1 DomainCalm Card Effect[EMPOWER 4 and 1 Calm] (4 and 1 Calm: Empower this. Use only if not Empowered.) Opponents' spells co...
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Profiteer (082/166) - Vendetta$0.55Card EffectWhen you play me, you may disempower something you control to empower a legend, unit, or gear.
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Apprentice Mage (047/166) - Vendetta$0.30Card Effect[EMPOWER 2] (2: Empower me. Use only if not Empowered.) When I become [EMPOWERED], [Predict 2]. (Look at the top 2 cards of your Main Deck. Recycle an...
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Mel - Soul's Reflection (151/166) - Vendetta Foil$0.30Card TypeLegend DomainMind;Chaos TagMel Card EffectWhen you empower something else, empower me. (I become Empowered if I'm not already.) Disempower me, Exhaust:...
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Noxian Demolitionist (080/166) - Vendetta Foil$0.55Card EffectWhen I conquer, you may kill a gear with Energy cost no more than my Might.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !On-Board Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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