This product delays the drying of acrylic paint at the airbrush tip, minimizing clogging and improving paint flow.
Add 1 drop of Flow Improver for every 5 drops of paint in the cup of your airbrush...
This is a hazmat item and cannot be shipped. Available for in-store pickup only
400 ml.
AK’s line of Wargame Sprays are designed for the quick and efficient priming of your miniatures. Each colo...
This is a hazmat item and cannot be shipped. Available for in-store pickup only
400 ml.
AK’s line of Wargame Sprays are designed for the quick and efficient priming of your miniatures. Each colo...
This is a hazmat item and cannot be shipped. Available for in-store pickup only
400 ml – Includes a standard diffuser & fine diffuser.
Special varnish to protect your models and figures if is ...
The diffuser brush is ideal for the final fades and the integration of liquid pigments into the surface.
Very hard and resistant, they can be used by dotting, keeping their shape longer than a stan...
A dark reddish-brown cracked earth technical paint that creates Martian or alien terrain effects on bases. Apply thickly and allow to dry fully to achieve deep dramatic cracks.
A mid-tone slightly muted red layer paint ideal for red armour highlights. Works well over Khorne Red base and under Wild Rider Red or Evil Sunz Scarlet as an intermediate tone.
An acrylic chipping effect for use between coats of paint.
Odourless product for creating scratch effects.
It comes in 17ml bottles.
How to use:
First of all, paint the model with a dark colo...
The Duncan Rhodes Painting Academy ‘Two Thin Coats’ Paint Range is a range of paints developed from the ground up with some of the best paint development chemists in the world. These are not paints...
The Duncan Rhodes Painting Academy ‘Two Thin Coats’ Paint Range is a range of paints developed from the ground up with some of the best paint development chemists in the world. These are not paints...
The Duncan Rhodes Painting Academy ‘Two Thin Coats’ Paint Range is a range of paints developed from the ground up with some of the best paint development chemists in the world. These are not paints...
The Duncan Rhodes Painting Academy ‘Two Thin Coats’ Paint Range is a range of paints developed from the ground up with some of the best paint development chemists in the world. These are not paints...
The Duncan Rhodes Painting Academy ‘Two Thin Coats’ Paint Range is a range of paints developed from the ground up with some of the best paint development chemists in the world. These are not paints...
Tufts with a purple tone. Perfect to create an enigmatic setting, reminiscent of a twilight realm shrouded in mystique. Enhance your miniatures with Alien Purple, evoking an ancient and magical aur...
Vivid scarlet tufts with a bluish hue. Simulating a red velvet feeling, they are perfect to give majesty to your scenes, where mysterious creatures roam under the bewitching glow of a blood moon. I...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '