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topThere are 1105 productsSort
1105 of 1105 products
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Technical: Spiritstone Red (12ml)$4.55A translucent vivid red technical paint that creates a glowing gemstone effect. Apply over a white base for maximum colour saturation on rubies and red gemstones.
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Layer: Phalanx Yellow (12ml)$4.55A bright yellow layer paint associated with Imperial Fists and Phalanx colour schemes. Works over Averland Sunset base and under Flash Gitz Yellow extreme highlights.
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Layer: Russ Grey (12ml)$4.55A mid-tone warm grey-blue layer paint strongly associated with Space Wolves armour. Works well over The Fang base and under Fenrisian Grey highlights.
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Layer: Gorthor Brown (12ml)$4.55A mid-tone muted brown layer paint ideal for animal fur and earth tones. Works over Rhinox Hide or Dryad Bark base.
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Layer: Doombull Brown (12ml)$4.55A dark rich reddish-brown layer paint ideal for leather and beastman schemes. Works well over Rhinox Hide base and under Skrag Brown highlights.
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Layer: Kabalite Green (12ml)$4.55A mid-tone dark teal-green layer paint ideal for Dark Eldar and Drukhari armour. Works well over Incubi Darkness base and under Sybarite Green highlights.
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Contrast: S/Scorpion Green (18ml)$7.80A vivid bright green Contrast paint ideal for Scorpion and Eldar schemes. Works best over Wraithbone for a vibrant venomous green.
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Base: The Fang (12ml)$4.55A dark muted blue-grey base coat often used for Space Wolves and cold, wintry colour schemes. Highlights well with Fenrisian Grey and Russ Grey.
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Base: Caledor Sky (12ml)$4.55A mid-tone sky blue base coat ideal for Tzeentch daemons, Stormcast armour accents, and aquatic themes. Works well under Temple Guard Blue highlights and Coelia Greenshade shade.
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Boar Hide$4.99The Duncan Rhodes Painting Academy ‘Two Thin Coats’ Paint Range is a range of paints developed from the ground up with some of the best paint development chemists in the world. These are not paints...
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Sorcerer’s Cloak$4.99The Duncan Rhodes Painting Academy ‘Two Thin Coats’ Paint Range is a range of paints developed from the ground up with some of the best paint development chemists in the world. These are not paints...
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Celestial Blue$4.99The Duncan Rhodes Painting Academy ‘Two Thin Coats’ Paint Range is a range of paints developed from the ground up with some of the best paint development chemists in the world. These are not paints...
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Contrast: Dreadful Visage (18ml)$7.80A Contrast paint suitable for ghostly and undead colour schemes. Works best over Wraithbone.
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Shade: Athonian Camoshade (18ml)$7.80A dark muted green wash ideal for camouflage, military, and Nurgle colour schemes. Works well over Castellan Green or Deathworld Forest base coats.
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Marshland Set$13.74This colour set includes a diversity of tufts with green, brownish and light tips, with darker brown bases. They simulate waterlogged or sunless plants under shadow. Best used to recreate marsh and...
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Color Primer Gun Metal$17.99This is a hazmat item and cannot be shipped. Available for in-store pickup only
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !On-Board Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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