A translucent vivid red technical paint that creates a glowing gemstone effect. Apply over a white base for maximum colour saturation on rubies and red gemstones.
A bright yellow layer paint associated with Imperial Fists and Phalanx colour schemes. Works over Averland Sunset base and under Flash Gitz Yellow extreme highlights.
A pale warm peachy-white layer paint ideal for extreme highlights on flesh-toned and pale armour. Works as a final highlight over Rakarth Flesh or Cadian Fleshtone.
A muted pale green base coat associated with Death Guard and Nurgle. Works well under Elysian Green or Ogryn Camo highlights and Athonian Camoshade shade.
A vibrant slightly greenish-blue base coat strongly associated with Thousand Sons armour. Highlight with Ahriman Blue and shade with Drakenhof Nightshade.
A mid-tone green base coat with slight grey tones, ideal for Ork skin and green-toned armour. Shade with Biel-Tan Green and highlight with Warboss Green.
The Duncan Rhodes Painting Academy ‘Two Thin Coats’ Paint Range is a range of paints developed from the ground up with some of the best paint development chemists in the world. These are not paints...
The Duncan Rhodes Painting Academy ‘Two Thin Coats’ Paint Range is a range of paints developed from the ground up with some of the best paint development chemists in the world. These are not paints...
The Duncan Rhodes Painting Academy ‘Two Thin Coats’ Paint Range is a range of paints developed from the ground up with some of the best paint development chemists in the world. These are not paints...
The Duncan Rhodes Painting Academy ‘Two Thin Coats’ Paint Range is a range of paints developed from the ground up with some of the best paint development chemists in the world. These are not paints...
The Duncan Rhodes Painting Academy ‘Two Thin Coats’ Paint Range is a range of paints developed from the ground up with some of the best paint development chemists in the world. These are not paints...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '