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topThere are 1461 productsSort
1461 of 1461 products
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Base: Waaagh! Flesh (12ml)$4.55A mid-tone green base coat with slight grey tones, ideal for Ork skin and green-toned armour. Shade with Biel-Tan Green and highlight with Warboss Green.
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Base: Macragge Blue (12ml)$4.55The classic Ultramarine blue base coat. Provides solid coverage on power armour and is the standard starting point for blue Space Marine schemes. Highlight with Calgar Blue and Fenrisian Grey; shad...
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Dark Angels: Inner Circle Companions$60.00This multipart plastic kit builds three Inner Circle Companions, secretive close combat elites from the Dark Angels Chapter. These warriors wield mighty Calibanite greatswords alongside heavy bolt ...
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Space Marines: Chaplain in Terminator Armour$47.00This multipart plastic kit builds one Space Marine Chaplain clad in durable Terminator armour. This inspiring orator stomps into battle, crushing skulls with a crozius arcanum – his deadly staff of...
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Tyranids: Norn Emissary$122.00This multipart plastic kit builds a Norn Emissary, a psychic monster tailored to overcome all resistance. Stood atop a ruined structure covered in Tyranid growths, the Emissary shreds all oppositio...
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Shade: Coelia Greenshade (18ml)$7.80A dark muted teal-green wash ideal for cool-toned greens and Seraphon schemes. Works well over Caliban Green or Stegadon Scale Green base coats.
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Leagues Of Votann: Ironkin Steeljacks$60.00This multipart plastic kit builds three Ironkin Steeljacks, immensely strong and resilient warriors for your Leagues of Votann armies in games of Warhammer 40,000. These hulking creations make idea...
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Codex: World Eaters$60.00Codex: World Eaters is a vital book for collectors who enjoy setting the chosen of Khorne upon an unsuspecting galaxy. This impressive tome is packed with blood-soaked artwork, dread background mat...
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Kill Team: Starter Set$112.00This starter set is packed with everything two players need to take their first steps into Kill Team. It contains two full kill teams – the superhuman Space Marines of the Angels of Death, and thei...
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Kill Team: Approved Ops Card Pack 2024$35.00This card pack is a key supplement for both casual and competitive Kill Team games. This deck of reference cards includes Tac Ops, victory conditions, and mission maps for all the current Killzones...
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Age of Sigmar: Skaventide$265.00This boxed set includes:1x 272-page hardback Warhammer Age of Sigmar Core Book: Discover the lore of Warhammer Age of Sigmar and learn to master magnificent armies of valiant warriors, wild daemons...
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Layer: Gauss Blaster Green (12ml)$4.55A vivid bright green layer paint associated with Necron energy weapons. Works well over Warpstone Glow base for a glowing energy effect.
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Layer: Flayed One Flesh (12ml)$4.55A pale warm peachy-white layer paint ideal for extreme highlights on flesh-toned and pale armour. Works as a final highlight over Rakarth Flesh or Cadian Fleshtone.
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Layer: Gehenna's Gold (12ml)$4.55A warm bright gold layer paint ideal for highlighting gold armour and trim. Works well over Balthasar Gold or Retributor Armour base and shade with Agrax Earthshade.
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Layer: Stormvermin Fur (12ml)$4.55A mid-tone warm grey-brown layer paint ideal for fur and Skaven skin highlights. Works over Rhinox Hide or Mechanicus Standard Grey base.
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Contrast: Space Wolves Grey (18ml)$7.80A mid-tone muted blue-grey Contrast paint ideal for Space Wolves and grey armour schemes. Works best over Grey Seer.
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Contrast: Darkoath Flesh (18ml)$7.80A Contrast paint for tanned human skin tones in a single coat. Works best over Wraithbone or Grey Seer.
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Base: Death Guard Green (12ml)$4.55A muted pale green base coat associated with Death Guard and Nurgle. Works well under Elysian Green or Ogryn Camo highlights and Athonian Camoshade shade.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !On-Board Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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