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topThere are 1504 productsSort
1504 of 1504 products
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Kill Team: Starter Set$112.00This starter set is packed with everything two players need to take their first steps into Kill Team. It contains two full kill teams – the superhuman Space Marines of the Angels of Death, and thei...
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Blood Angels: The Sanguinor$47.00This multipart plastic kit builds the Sanguinor, a powerful and mysterious figure of the Blood Angels Chapter. Fast, deadly, and incredibly hard to kill – he's the ultimate tool of disruption, capa...
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Technical: 'Ardcoat (24ml)$7.80A high-gloss protective varnish that adds a shiny wet finish to models. Excellent for gems, lenses, eyes, and water effects. Apply over finished paintwork to preserve and add a glass-like sheen.
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Layer: Castellax Bronze (12ml)$4.55A bright warm bronze layer paint suitable for highlighting bronze and metallic colour schemes.
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Layer: Dorn Yellow (12ml)$4.55A vivid bright yellow layer paint strongly associated with Imperial Fists armour. Works well over Averland Sunset or Yriel Yellow base.
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Layer: Liberator Gold (12ml)$6.10A bright warm gold layer paint ideal for Stormcast and heavenly armour. Works well over Retributor Armour base, shaded with Reikland Fleshshade.
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Layer: Emperor's Children (12ml)$4.55A bright vivid pink-magenta layer paint ideal for extreme highlights on Slaanesh armour. Works well as a final highlight over Pink Horror.
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Layer: Runefang Steel (12ml)$4.55A very bright almost chrome metallic silver layer paint ideal for extreme highlights on silver armour. Best used as a final edge highlight.
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Layer: Pallid Wych Flesh (12ml)$4.55A very pale cool flesh-white layer paint ideal for extreme highlights on pale skin, Druchii, and undead. Works as a final highlight over Kislev Flesh or Rakarth Flesh.
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Layer: Dark Reaper (12ml)$4.55A dark teal-grey layer paint suitable for highlighting dark armour and cloth.
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Layer: Temple Guard Blue (12ml)$4.55A bright pale teal layer paint ideal for extreme highlights on teal and aquatic schemes. Works well as a final highlight over Sotek Green.
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Contrast: Gryph-hound Orange (18ml)$7.80A warm vivid orange Contrast paint ideal for Stormcast Prosecutors, flame effects, and Gryph-hound fur. Works best over Wraithbone or White Scar for a bright finish.
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Base: Thousand Sons Blue (12ml)$4.55A vibrant slightly greenish-blue base coat strongly associated with Thousand Sons armour. Highlight with Ahriman Blue and shade with Drakenhof Nightshade.
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Base: Incubi Darkness (12ml)$4.55A very dark teal base coat for sinister, shadowy colour schemes. Often used for Dark Eldar armour and Chaos Space Marine accents. Highlights well with Thunderhawk Blue.
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Base: Stegadon Scale Green (12ml)$4.55A deep teal-green base coat ideal for Seraphon, Idoneth Deepkin, and cold-blooded creatures. Works well under Temple Guard Blue highlights and Coelia Greenshade shade.
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Dark Angels: Inner Circle Companions$60.00This multipart plastic kit builds three Inner Circle Companions, secretive close combat elites from the Dark Angels Chapter. These warriors wield mighty Calibanite greatswords alongside heavy bolt ...
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Tyranids: Norn Emissary$122.00This multipart plastic kit builds a Norn Emissary, a psychic monster tailored to overcome all resistance. Stood atop a ruined structure covered in Tyranid growths, the Emissary shreds all oppositio...
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Warhammer 40000: Core Book$69.00The BookThis 280-page hardback book is an essential guide to Warhammer 40,000, and contains everything you need to know to collect, build, paint, and play with Citadel miniatures in the grim darkne...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !On-Board Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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