Alarith Stoneguard are the heavy infantry of the Lumineth mountain temples — aelves who have meditated so long upon the slow, immovable nature of stone that they have inherited a measure of its end...
This kit builds 10 Auralan Wardens in a variety of interchangeable and customisable designs. With various weapons, shields, helms and accessories, you'll be able to ensure that your pike block look...
The Archaeopter is an Adeptus Mechanicus flier — a strange, dragonfly-winged aircraft of ancient design, hovering above the battlefield to deliver fire support, supplies, or rapid reconnaissance. T...
Serberys Raiders are mounted Skitarii cavalry — riders mounted on cybernetic Serberys, half-machine half-equine constructs that gallop across the battlefield faster than any flesh-and-blood mount c...
Volturnos, High King of the Deep is the supreme ruler of the Idoneth Deepkin — an Akhelian noble mounted on his great deep-sea charger Uasall, the Crest of the High Kings on his brow and his Astra ...
The Tomb Banshee is a Nighthaunt screamer-spirit — a wailing female apparition whose ghostly shrieks chill the blood of nearby enemies and burst the eardrums of those caught at close range.
This mu...
Chief Librarian Tigurius is the most powerful psyker the Ultramarines have ever produced — a warrior-scholar whose command of the warp borders on the prophetic. His ability to foresee the enemy's m...
Kurnoth Hunters are the elite warrior-spirits of the Sylvaneth — large tree-spirits dedicated to the woodland god Kurnoth, armed with greatbows, scythes, or greatswords, hunting daemons and chaos-f...
The Arch-Revenant is the leader of a band of Kurnoth Hunters — a winged Sylvaneth champion bearing the relics of fallen tree-spirits, her scythe-blade slashing through enemy ranks as she swoops bet...
Gryph-hounds are loyal hunting beasts of the Stormcast Eternals — eagle-headed hounds bred to sniff out daemons, the unbloodied, and ill-intent across the mortal realms, scattering ambushes with th...
This multi-part plastic kit contains the parts necessary to assemble a Primaris Chaplain. Wearing iconic jet-black Mk X power armour featuring unique greaves, he fights fiercely using his absolver ...
A starter paint set themed around Stormcast Eternals, including the core Citadel paints needed to paint a unit in their classic gold-and-blue scheme. The "+" denotes a brush is included alongside t...
Bring the shadows of Deliverance to your Primaris force with this upgrade set, adding the stark, raven-themed iconography of the Raven Guard — winged skulls, feather motifs, and the heraldry of Cor...
Kavalos Deathriders are the cavalry of the Ossiarch Bonereapers — bone-clad warriors mounted on bone-stitched chargers, their nadir blades or skeletal lances couched as they thunder forward in disc...
Spirit Hosts are amorphous masses of bound Nighthaunt spirits — drifting clouds of soul-stuff and ectoplasmic limbs that engulf enemy units in spectral hands, the cold of their touch leaching life ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '