Stormdrake Guard are the elite cavalry of the Thunderstrike Stormcast — knights bonded with younger stardrakes whose flame-and-lightning breath weapons scour the battlefield as the riders' draconic...
Vindictors are the new battleline of the Thunderstrike Stormcast — levin-blessed warriors carrying stormspears and shields, advancing in the hammer-and-anvil discipline of Sigmar's legions.
This mu...
Lord-Commander Bastian Carthalos is the Stormhost commander of the Hammers of Sigmar — a thunderously-armoured Lord-Imperatant in Thunderstrike plate whose Hammer of Abjuration has dashed daemon pr...
Hobgrots occupy a strange niche in Destruction — tougher and smarter than ordinary grots, making them surprisingly useful Kruleboyz allies. Armed with razor-sharp slitta-knives and sulphuric scrap-...
Man-skewer Boltboyz are living proof that orruks can be surprisingly effective ranged killers. Armed with enormous crossbow-style man-skewers that fire bolts large enough to pin a human to a wall, ...
The Dakkajet is the iconic Ork flier — an absurd contraption of scrap metal, exposed engines, and far too many big shootas, screaming overhead at suicidal speeds while its pilot whoops with delight...
The core infantry of any Kruleboyz force, Gutrippaz are wiry, vicious orruks who combine surprising resilience with a talent for fighting dirty — poisoned blades, cunning positioning, and every und...
The Marshcrawla Sloggoth is one of the most unsettling monsters in the Kruleboyz arsenal — a massive slug-like swamp creature that carries a crew of drum-beating Hobgrots on its back. As the beast ...
Swampboss Skumdrekk is the self-proclaimed king of the Kruleboyz Killabosses — a swaggering, scheming orruk warlord who rides the enormous swamp monster Glogg into battle. Together they perfectly c...
Gobsprakk, the Mouth of Mork, is the most powerful Swampcalla Shaman in the Kruleboyz — a towering wizard who rides the monstrous vulture Killabeak into battle, bombarding enemies with virulent hex...
The Stormstrike Chariot is a Thunderstrike-pattern war-chariot — a gryph-charger-drawn battle platform whose Sigmarite-bossed wheels grind down infantry as the riders unleash celestar bow volleys a...
The Beast-skewer Killbow is built with one purpose: killing monsters. This enormous crossbow-like war machine fires massive bolts designed to punch through thick hides, providing the Kruleboyz with...
The Breaka-Boss on Mirebrute Troggoth is a rare orruk commander who has actually managed to chain a Mirebrute Troggoth and ride the thing into battle. The regenerating Troggoth and the Breaka-Boss'...
Zodgrod Wortsnagga is the most accomplished Runtherd in Ork history — a wild-eyed master of grot-husbandry whose specialty is breeding bigger, meaner, more aggressive grots for the front line. Thro...
The Beastboss is the chief warlord of the Beast Snagga sub-faction — a bestial Ork commander who scorns ranged weapons and instead leads from the front with a massive shoota and oversized close-com...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '