A Kroot Carnivore Squad is the standard Kroot infantry unit serving as T'au auxiliaries — tribal mercenaries armed with the iconic kroot rifle, a weapon that doubles as a long blade for close work ...
A set of 16 six-sided dice for games of Warhammer 40,000, themed around the Adeptus Custodes. These dice are cast in a golden colour, with a pearlescent swirl effect and rich crimson markings. The ...
A matte protective varnish that seals and protects finished models from handling and chips while eliminating any unwanted sheen. Apply as a final coat over completed models.
The Royal Decapitator is the Flesh-eater Courts' executioner — a hulking ghoul-courtier in stained ceremonial garb hauling a great executioner's axe, advancing in mad determination to fulfil his co...
The Sydonian Skatros is a long-legged Skitarii sniper — a stilt-walking marksman who picks off priority targets from extreme range with a galvanic-pattern transuranic arquebus. His patient, machine...
The Freeguild Command Corps is the headquarters element of any Cities of Sigmar Freeguild regiment — a Marshal, Standard Bearer, and Drummer who together transform a mass of conscript soldiers into...
Desolation Marines are the Space Marine answer to heavily fortified positions and massed armoured vehicles — fire support specialists who arc devastating salvoes over terrain with bone-crushing pre...
Spearhead: Seraphon is the boxed starter force for a cold-blooded host — a ready-made spearhead-format army featuring a Slann's chosen retinue, ideal for skirmish play and the foundation of any lar...
The Saurus Astrolith Bearer is the standard-bearer of a Seraphon host — a heavily-armoured Saurus warrior carrying the great Astrolith standard whose celestial energies amplify nearby Seraphon magi...
The Slann Starmaster is a Mage-Priest of the Slann caste — a meditating amphibian wizard whose mind reaches across galaxies and whose battlefield presence allows him to alter probability itself, re...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '