Zoggrok Anvilsmasha is a legend among the Ironjawz — an orruk ironsmith who has figured out how to hammer the raw energy of the Waaagh! directly into iron, stone, and bone. Accompanied by Klonk, hi...
Orruk Ardboyz are the backbone of any Ironjawz force — ferocious, battle-scarred fighters who crash into the enemy with a mad bellow and the thunderous clatter of heavy pig-iron plate.
This multipa...
As befits the greatest of the Daemon Princes, Be'lakor is every bit the creature of nightmare he appears to be. Supernaturally skilled in both the martial and magical arts, his imposing figure is t...
Leave Nothing But Smoke and AshThis multipart plastic kit builds 10 Freeguild Grenadiers, breacher specialists for your Cities of Sigmar armies in games of Warhammer Age of Sigmar. Equipped with a ...
This multipart plastic kit builds Ven Denst's Hounds – a Regiment of Renown for your Lumineth Realm-lords, Daughters of Khaine, Fyreslayers, Idoneth Deepkin, Kharadron Overlords, Seraphon, Stormcas...
Myrmidesh Painbringers are the heavy infantry of the Hedonites — Slaaneshi warriors in scaled armour wielding paired ritual blades, their drilled formation-fighting making them the rare disciplined...
The Snarlboss on War-Wheela is a Gloomspite Gitz cavalry warlord — a savage grot leader bouncing across the battlefield on a wheel-mounted contraption, his oversized boss-stikka and the wheela's sp...
Spearhead: Helsmiths of Hashut: Helforge Host is the boxed starter force for the Chaos Dwarves of the Legion of Hashut — a ready-made spearhead-format force of duardin slaves to the Father of Darkn...
An Arkanaut Company is the basic infantry of the Kharadron Overlord sky-ports — merchant-soldiers and ironclad crew who wield aetherflare pistols and cutters in the close confines of the deck, brou...
The Kruleboyz aren't your typical Ironjawz brawlers — these swamp-dwelling orruks prefer to win through cunning, poison, and ambush rather than a straight-up scrap. Spearhead: Orruk Warclans is the...
Sevireth, Lord of the Seventh Wind is a Hurakan Spirit of the Wind — a manifested guardian of the Lumineth nation of Helon, sweeping across the battlefield as a living storm whose passage scatters ...
Tzaangors are the rank-and-file Tzeentchian beastmen — bird-headed gor-mutants in robes and ritual paint, advancing in war-bands with savage rituals and blades that sometimes crackle with sparks of...
Blood Sisters are Melusai melee warriors — serpent-bodied aelves armed with crystalline heartshards that slice clean through armour, advancing in disciplined sisterhood-rings under the lead of a Go...
Spearhead: Sons of Behemat is the boxed starter force for a Sons of Behemat army — a ready-made spearhead-format force featuring a Mega-Gargant and his lesser Mancrusher kin, ideal for skirmish pla...
This multipart plastic kit builds one Ionus Cryptborn, Warden of Lost Souls – a legendary leader of the Stormcast Eternals riding an ancient and powerful Draconith, and armed with the infamous Soul...
The Doom Diver Catapult is a Gloomspite Gitz war-engine — a great catapult that hurls a screaming Doom Diver Grot strapped to a glider over the enemy line, the unfortunate aviator wearing a kite-pa...
On the wind they ride! This box is an ideal way to start a new Lumineth Realm-lords collection – or expand an existing army – and save money compared to buying the kits individually. This elite for...
The Frostlord on Stonehorn is the supreme Mawtribe leader astride a great Stonehorn rhino-beast — an Ogor lord on a colossal armoured mountain-beast whose petrifying tread crushes infantry and whos...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '