Hobgrots occupy a strange niche in Destruction — tougher and smarter than ordinary grots, making them surprisingly useful Kruleboyz allies. Armed with razor-sharp slitta-knives and sulphuric scrap-...
Man-skewer Boltboyz are living proof that orruks can be surprisingly effective ranged killers. Armed with enormous crossbow-style man-skewers that fire bolts large enough to pin a human to a wall, ...
The core infantry of any Kruleboyz force, Gutrippaz are wiry, vicious orruks who combine surprising resilience with a talent for fighting dirty — poisoned blades, cunning positioning, and every und...
The Marshcrawla Sloggoth is one of the most unsettling monsters in the Kruleboyz arsenal — a massive slug-like swamp creature that carries a crew of drum-beating Hobgrots on its back. As the beast ...
Swampboss Skumdrekk is the self-proclaimed king of the Kruleboyz Killabosses — a swaggering, scheming orruk warlord who rides the enormous swamp monster Glogg into battle. Together they perfectly c...
Gobsprakk, the Mouth of Mork, is the most powerful Swampcalla Shaman in the Kruleboyz — a towering wizard who rides the monstrous vulture Killabeak into battle, bombarding enemies with virulent hex...
The Beast-skewer Killbow is built with one purpose: killing monsters. This enormous crossbow-like war machine fires massive bolts designed to punch through thick hides, providing the Kruleboyz with...
The Breaka-Boss on Mirebrute Troggoth is a rare orruk commander who has actually managed to chain a Mirebrute Troggoth and ride the thing into battle. The regenerating Troggoth and the Breaka-Boss'...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '