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topThere are 191 productsSort
191 of 191 products
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Orruk Warclans: Hobgrot Slittaboss$35.00The Hobgrot Slittaboss is the most cunning, most ruthless, and most physically imposing Hobgrot in any given warband. These grim little bosses lead their Hobgrot kompanies on marauding raids, keepi...
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Gloomspite Gitz: Trugg The Troggoth King$106.00This multipart plastic kit builds Trugg the Troggoth King – an overgrown brute empowered by ancient magics and sheer grumpiness. Trugg is covered in ritual scars, tangled vines, and decaying relics...
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Stormcast Eternals: Lord-Celestant$47.00This multipart plastic kit builds a Lord-Celestant – a potent infantry leader to lead the charge in your Stormcast Eternals armies. Equipped for melee, they stride confidently into the thickest fig...
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SKAVEN: WARP-GRINDER$48.00This multipart plastic kit builds a large drilling machine operated by a team of Skaven, and it opens up new tactical options for your army. Tunnel under enemy lines and unleash the power of a warp...
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Vanguard: Orruk Warclans$140.00The older Vanguard release (predecessor to the Spearhead range) that gets a complete, balanced Kruleboyz force on the table while saving money over buying kits separately. An ideal starting point o...
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Orruk Warclans: Weirdbrute Wrekkaz$60.00When an orruk gets too much Waaagh! energy swirling around inside their head, they become a Weirdbrute Wrekka — they bolt on an iron mask, grab a heavy chain-smasha, and start careening around the ...
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Orruk Warclans: Tuskboss On Maw-grunta$85.00To become a Tuskboss, an Ironjaw must tame a Maw-grunta — a monstrous armoured pig with enough brute force and dim-witted determination to batter through anything in its path. Once a boss has a cha...
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Orruk Warclans: Hobgrot Slittas$60.00Hobgrots occupy a strange niche in Destruction — tougher and smarter than ordinary grots, making them surprisingly useful Kruleboyz allies. Armed with razor-sharp slitta-knives and sulphuric scrap-...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !On-Board Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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