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Magic: The Gathering
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- Sylvaneth
Other Games
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AK Interactive
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Dice
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- Blades of Khorne
- Cities of Sigmar
- Daughters of Khaine
- Disciples of Tzeentch
- Flesh-Eater Courts
- Fyreslayers
- Gloomspite Gitz
- Hedonites of Slaanesh
- Helsmiths of Hashut
- Idoneth Deepkin
- Kharadron Overlords
- Lumineth Realm-lords
- Maggotkin of Nurgle
- Nighthaunt
- Ogor Mawtribes
- Orruk Warclans
- Ossiarch Bonereapers
- Seraphon
- Skaven
- Slaves to Darkness
- Sons of Behemat
- Soulblight Gravelords
- Stormcast Eternals
- Sylvaneth
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topSet: Assassin's Creed Minigame Type: Card Rarity: Common • 1-6 players • 2+ packs • 10 minutes
Objective:
Create your own Assassin's Creed storyline, using the cards in your boosters as inspiration.
Get Ready:
Open two boosters for each player and remove any cards without Magic card backs. Then sort the cards into separate piles for creature cards, land cards, and other noncreature cards. Shuffle the piles and place each of them face down.
Let's Play:
Go through the story beats on the other side of this card in order, revealing a card from the top of the specified pile or taking the specified action. Tell a story as you go. After a player tells a bit of the story for a beat, it's the next player's turn for the next story beat. If there are no cards of the requested type, players can make something up.
Introduction
• Setting: a land
• The protagonist: a creature
• Why the protagonist is at the location: a noncreature card
• The villain: another creature card
Action
• The protagonist recruits allies: two creature cards
• The protagonist and allies get stronger: a noncreature card
• Take down the henchman: a creature card and a noncreature card
• An unavoidable death: choose one of the allies
• Describe the villain's weakness/secret/motivation and how the allies discovered it: a noncreature card or a creature card
Resolution
• Confronting the villain: a noncreature card
• The final assassination: choose one of the allies and a noncreature card
• Ending: Create this yourself! What did the protagonist do after the assassination? Did they get what they need? Was it worth it?
To Win:
After the story's been told, assign the following awards by popular vote to players: Coolest, Funniest, and Most Historically Inaccurate. Feel free to invent your own awards as well. In the case of a tied vote, determine the winner of that award randomly.• 1-6 players • 2+ packs • 10 minutes Objective: Create your own Assassin's Creed storyline, using the cards in your boosters as inspiration. Get Ready: Open two boosters for each player and remove any cards without Magic card backs. Then sort the cards into separate piles for creature cards, land cards, and other noncreature cards. Shuffle the piles and place each of them face down. Let's Play: Go through the story beats on the other side of this card in order, revealing a card from the top of the specified pile or taking the specified action. Tell a story as you go. After a player tells a bit of the story for a beat, it's the next player's turn for the next story beat. If there are no cards of the requested type, players can make something up. Introduction • Setting: a land • The protagonist: a creature • Why the protagonist is at the location: a noncreature card • The villain: another creature card Action • The protagonist recruits allies: two creature cards • The protagonist and allies get stronger: a noncreature card • Take down the henchman: a creature card and a noncreature card • An unavoidable death: choose one of the allies • Describe the villain's weakness/secret/motivation and how the allies discovered it: a noncreature card or a creature card Resolution • Confronting the villain: a noncreature card • The final assassination: choose one of the allies and a noncreature card • Ending: Create this yourself! What did the protagonist do after the assassination? Did they get what they need? Was it worth it? To Win: After the story's been told, assign the following awards by popular vote to players: Coolest, Funniest, and Most Historically Inaccurate. Feel free to invent your own awards as well. In the case of a tied vote, determine the winner of that award randomly.Returns, Refunds & Order Pickup
On Board Gaming · 316 W Mission Ave #117, Escondido, CA 92025 · Effective 8/17/2026
In-store pickup
Orders placed for in-store pickup become available on:
- Pre-orders: the product's release date (or the day the product actually arrives at our store, if later), and
- All other orders: the day we notify you that your order is ready for pickup.
Please pick up your order within 7 calendar days of it becoming available. Orders still unclaimed 10 days after becoming available will be cancelled and the items returned to stock. Paid orders will be refunded less a 25% restocking fee; for deposit-based pre-orders, the deposit is forfeited.
Can't make it in within the week? Just let us know at shop@on-boardgaming.com or (760) 566-6782 and arrangements can be made — we're happy to hold orders longer at our discretion (for example, if you're out of town).
Pre-orders
- Deposit pre-orders: Deposits are non-refundable and reserve your item. Once our distributor confirms stock, we'll send an invoice for the balance, which is due within 7 days of the release date. If the balance isn't paid by then, the deposit is forfeited and the item returns to stock.
- Paid-in-full pre-orders: May be cancelled before release for a refund less a 25% cancellation fee. After release, the pickup policy above applies.
Returns
Most merchandise may be returned within 30 days of purchase (or delivery, for shipped orders). Items must be unopened and in original condition, with tags attached and original packaging intact, along with proof of purchase. To start a return, contact us at shop@on-boardgaming.com.
The following items cannot be returned:
- Trading Card Game and Collectible Card Game products of any kind — sealed product, packs, and singles — except where we made an error regarding a card's condition or identity
- Sale and clearance items
- Gift cards
- Used or pre-owned goods
- Items that have been opened or unsealed, for health and hygiene reasons
Damaged or defective items
If your item arrives damaged or defective, contact us within 7 days of receiving it (photos help us resolve things quickly). We'll exchange it or make it right.
Refunds
Approved refunds are issued to the original payment method within 10 business days. If more than 15 business days have passed since your refund was approved, contact us at shop@on-boardgaming.com.
Event tickets
Event tickets may be cancelled for a refund up to 24 hours before the event starts. After that, they are non-refundable.
Return shipping
If a return is due to our error — wrong product, missing items, or an item that arrived damaged or defective — we'll provide a prepaid return shipping label. For all other returns, the customer is responsible for return shipping costs.
Return items to: 316 W Mission Ave #117, Escondido, CA 92025. When paying for shipping yourself, we recommend an insured, trackable service — we can't issue a refund without receiving the goods or proof of return delivery.
Questions
Email shop@on-boardgaming.com or call (760) 566-6782.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !On-Board Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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