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- Disciples of Tzeentch
- Flesh-Eater Courts
- Fyreslayers
- Gloomspite Gitz
- Hedonites of Slaanesh
- Helsmiths of Hashut
- Idoneth Deepkin
- Kharadron Overlords
- Lumineth Realm-lords
- Maggotkin of Nurgle
- Nighthaunt
- Ogor Mawtribes
- Orruk Warclans
- Ossiarch Bonereapers
- Seraphon
- Skaven
- Slaves to Darkness
- Sons of Behemat
- Soulblight Gravelords
- Stormcast Eternals
- Sylvaneth
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topCyberpunk Red Dice Set: Wet Work
Cyberpunk Red Dice Set: Wet Work
Regular Price $21.99Product Type : Dice
Hurry! Only0units left in stock!Cyberpunk Red Dice Set: Wet Work
The Fourth Corporate War is long over, but there’s no point in waiting for winners to show up - let alone to see them repair the world devastated by fighting. The Network has been destroyed and abandoned; local CityNETs are not secure and require direct access, making the lives of Netrunners riskier than ever. There is a huge crisis regarding the transportation of goods between cities, as air and sea shipping is out of the question. Only the ground-based means of transport remain: small, erratic, vulnerable to gangs and thieves, thus disproportionately expensive. A nuclear bomb fell on downtown Night City and left irradiated ashes in place of the corporate district. People migrate en masse between cities, preferring to settle in those abandoned during the crisis of the last century, away from corporations and their local machinations.
It's all up to you again. Exactly the way you like it. It is always nice and easy prior to the real action, everyone smiles at the thought of the payment – but when bullets start flying around, explosions make the air shake, and the approaching enemies are glistening with cyber implants, all your pals disappear. You alone stay on the battlefield to solve the problem. It's not easy to be Solo when you’re surrounded by wimps... But you like it. And those guys who are unlucky enough to stand in your way - they’ll be just twisted pieces of chrome soon enough. Wet Work, but you like it.
The best defense is a good offense. Focus, let the shiny chrome in your veins guide you for maximum efficiency. Take these dice with sophisticated integrated circuits design and trust them to do their job seamlessly, just like you do yours. Wet Work or not, together you can do it. And then maybe, just maybe, there will be a chance for the long-awaited “better tomorrow”.Just do it
Cyberpunk Red Dice Set - Wet Work is a new version of the design dedicated to the Cyberpunk Red RPG game, but thanks to seven universal polyhedrons it’s suitable for virtually any role-playing game. We designed the dice so that the digits fit into the integrated circuits, and the highest faces are decorated with the Cyberpunk logo. Yellow engravings on a black background look very clear and vivid. It is hard to find more straightforward dice to accompany you on dangerous adventures in the streets of Night City!- Expertise in hand — Special cyberpunk engravings resembling integrated circuits and the CP logo on the highest faces make you become an expert in everything you do while used in the game!.
- Full immersion — The dice are kept in the Cyberpunk Red aesthetic, with a black background and yellow paintings.
- Shoot straight — The RPG dice set consists of 7 polyhedrons: d4, d6, d8, d10, d12, d20, and d00 - so you can use them in any game.
- Legally on the Edge — Cyberpunk Red Dice Set - Wet Work was developed and distributed under license from R. Talsorian Games Inc.
Returns, Refunds & Order Pickup
On Board Gaming · 316 W Mission Ave #117, Escondido, CA 92025 · Effective 8/17/2026
In-store pickup
Orders placed for in-store pickup become available on:
- Pre-orders: the product's release date (or the day the product actually arrives at our store, if later), and
- All other orders: the day we notify you that your order is ready for pickup.
Please pick up your order within 7 calendar days of it becoming available. Orders still unclaimed 10 days after becoming available will be cancelled and the items returned to stock. Paid orders will be refunded less a 25% restocking fee; for deposit-based pre-orders, the deposit is forfeited.
Can't make it in within the week? Just let us know at shop@on-boardgaming.com or (760) 566-6782 and arrangements can be made — we're happy to hold orders longer at our discretion (for example, if you're out of town).
Pre-orders
- Deposit pre-orders: Deposits are non-refundable and reserve your item. Once our distributor confirms stock, we'll send an invoice for the balance, which is due within 7 days of the release date. If the balance isn't paid by then, the deposit is forfeited and the item returns to stock.
- Paid-in-full pre-orders: May be cancelled before release for a refund less a 25% cancellation fee. After release, the pickup policy above applies.
Returns
Most merchandise may be returned within 30 days of purchase (or delivery, for shipped orders). Items must be unopened and in original condition, with tags attached and original packaging intact, along with proof of purchase. To start a return, contact us at shop@on-boardgaming.com.
The following items cannot be returned:
- Trading Card Game and Collectible Card Game products of any kind — sealed product, packs, and singles — except where we made an error regarding a card's condition or identity
- Sale and clearance items
- Gift cards
- Used or pre-owned goods
- Items that have been opened or unsealed, for health and hygiene reasons
Damaged or defective items
If your item arrives damaged or defective, contact us within 7 days of receiving it (photos help us resolve things quickly). We'll exchange it or make it right.
Refunds
Approved refunds are issued to the original payment method within 10 business days. If more than 15 business days have passed since your refund was approved, contact us at shop@on-boardgaming.com.
Event tickets
Event tickets may be cancelled for a refund up to 24 hours before the event starts. After that, they are non-refundable.
Return shipping
If a return is due to our error — wrong product, missing items, or an item that arrived damaged or defective — we'll provide a prepaid return shipping label. For all other returns, the customer is responsible for return shipping costs.
Return items to: 316 W Mission Ave #117, Escondido, CA 92025. When paying for shipping yourself, we recommend an insured, trackable service — we can't issue a refund without receiving the goods or proof of return delivery.
Questions
Email shop@on-boardgaming.com or call (760) 566-6782.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !On-Board Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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