Liquid to adapt your decals to any surface. Wet the decal with the solution and a brush after place it. Leave for a few minutes, then with the help of the brush, adapt it to the surface to fully in...
A pale sandy cracked earth technical paint that creates arid dry ground effects on bases. Apply thickly and allow to dry completely for a sun-baked cracked earth appearance.
High quality rice paper tape to mask, protect, and delimit areas during the painting processes, or to temporarily fix some pieces together. Its special glue does not leave any kind of residue and i...
This multipart plastic kit builds five Jump Pack Intercessors, a rapid assault force of airborne Space Marines. These warriors wear bulky but powerful jump packs, and are armed with heavy bolt pist...
Welcome to the unexplored island of Catan! As you and your fellow explorers gaze across the uninhabited landscape of hexagonal tracts of terrain, you quickly realize that this unique land arrangeme...
A mid-tone dark teal-green layer paint ideal for Dark Eldar and Drukhari armour. Works well over Incubi Darkness base and under Sybarite Green highlights.
A Winged Hive Tyrant is the most flexible commander in any Tyranid swarm — a Hive Tyrant fitted with massive bio-wings that let it leap across the battlefield to wherever its synaptic command is mo...
3rd GENERATION ACRYLICSThis basic set of 14 paints is a great starting point for anyone new to modeling since the color selection, aside from being so attractive and vibrant, is inspired by the col...
A white textured technical paint that creates realistic snow and blizzard effects on bases. Apply thickly in clumps for deep snow, or in thin patches for a light dusting.
A vivid saturated blue layer paint strongly associated with Thousand Sons and Tzeentch schemes. Works well over Thousand Sons Blue base and under Fenrisian Grey highlights.
The Duncan Rhodes Painting Academy ‘Two Thin Coats’ Paint Range is a range of paints developed from the ground up with some of the best paint development chemists in the world. These are not paints...
This tuft set, featuring Alien Neon, will transport your miniatures to a cosmic setting. From planets surrounded by nebulae dust to mystical realms, to lush coral reefs, this set will help you simu...
A bright yellow wash ideal for shading yellow armour and adding warmth to off-white bone surfaces. Works well over Averland Sunset or Screaming Skull base coats.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '