Aeldari Guardians are the militia of the Craftworlds — Aeldari civilians who don the Guardian aspect to defend their home in times of crisis, fighting with the disciplined precision of a culture th...
This multipart plastic boxed set builds Sekhar, Fang of Nulahmia, a lethal leader for Soulblight Gravelords armies in games of Warhammer Age of Sigmar. Preternaturally confident, Sekhar strides int...
In this action-packed co-op board game, you and your mates must fight through hordes of enemies to complete a series of vital missions. The lives of thousands are in your hands, and it won't be eas...
Contains: 5x SU-100 Tanks
German use of assault guns that combined excellent armour and firepower with ease of manufacturing prompted the Soviets to begin the design of their own models. The reliab...
The Psychophage is a Tyranid bio-construct bred to hunt and devour psykers — its tendrilled feeding apparatus tracks psychic resonance across the battlefield, and once it closes the distance, it di...
This multipart plastic kit builds 11 Neurogaunts, including an overgrown Neurogaunt Nodebeast. These strange, eyeless Tyranid creatures gnaw and scratch with needle-sharp claws and teeth, channelli...
Fight for the Omnissiah with Combat Patrol: Adeptus Mechanicus! This boxed set contains all the units you need to start your army or expand an existing collection, and will save you money compared ...
Get a complete, ready-to-play Tyranids Combat Patrol force in one box — everything you need to put a swarm of bio-engineered horrors on the table and start consuming the galaxy in the name of the H...
Zoggrok Anvilsmasha is a legend among the Ironjawz — an orruk ironsmith who has figured out how to hammer the raw energy of the Waaagh! directly into iron, stone, and bone. Accompanied by Klonk, hi...
Orruk Ardboyz are the backbone of any Ironjawz force — ferocious, battle-scarred fighters who crash into the enemy with a mad bellow and the thunderous clatter of heavy pig-iron plate.
This multipa...
Boss Snikrot is the master of the Red Skull Kommandos — an Ork who has perfected the art of sneaking up on enemies and hacking them apart before they even know he was there. He prefers to strike fr...
A Cadian Command Squad brings senior officer leadership to a Cadian Shock Troops platoon — an Officer at its head, a Vox-Operator keeping comms with regimental command, a Standard Bearer rallying t...
The Einhyr Champion is a senior Hearthguard officer — a commanding warrior in heavy exo-armour who leads the Votann's elite shock formations into close combat with concussion gauntlets and plasma w...
Shroud Runners are jetbike-mounted Rangers — outcast scouts who patrol the edges of Craftworld territory on antigravity bikes, picking off enemy commanders with long rifles before vanishing back in...
Beast Snagga Boyz are the savage, monster-hunting cousins of standard Ork Boyz — slabby, muscle-bound brutes who have given up on shootas in favour of harpoon-tipped stikkas, jagged choppas, and pr...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '