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- Hedonites of Slaanesh
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topThere are 1564 productsSort
1564 of 1564 products
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Wind Wall (064/298) - Origins Foil$1.48Card TypeSpell Energy Cost3 Power Cost2 Might0 DomainCalm Card EffectREACTION (Play any time, even before spells and abilities resolve.) Counter a spell. F...
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Clockwork Keeper (044/298) - Origins Foil$0.30Card TypeUnit Energy Cost2 Power Cost0 Might2 DomainCalm TagShurima Card EffectAs you play me, you may pay 1 Calm as an additional cost. If you do, draw 1. ...
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Sky Splitter (014/298) - Origins Foil$0.35Card TypeSpell Energy Cost8 Power Cost1 Might0 DomainFury Card EffectACTION (Play on your turn or in showdowns.) This spell's Energy cost is reduced by the highe...
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Overt Operation (153/298) - Origins Foil$0.30Card TypeSpell Energy Cost5 Power Cost2 Might0 DomainBody Card EffectACTION (play on your turn or in showdowns.) For each friendly unit, you may spend its buff t...
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Magma Wurm (011/298) - Origins Foil$0.30Card TypeUnit Energy Cost8 Power Cost1 Might8 DomainFury TagFreljord Card EffectOther friendly units enter ready. Flavor TextA river of flame in an ocean ...
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Magma Wurm (011/298) - Origins$0.26Card TypeUnit Energy Cost8 Power Cost1 Might8 DomainFury TagFreljord Card EffectOther friendly units enter ready. Flavor TextA river of flame in an ocean ...
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Petty Officer (215/298) - Origins Foil$0.30Card TypeUnit Energy Cost5 Power Cost0 Might5 DomainOrder TagBilgewater;Pirate Card EffectASSAULT (+1 Might while I'm an attacker.) Flavor TextCross him ...
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Yasuo - Remorseful (076/298) - Origins Foil$0.33Card TypeChampion Unit Energy Cost6 Power Cost2 Might6 DomainCalm TagIonia;Yasuo Card EffectWhen I attack, deal damage equal to my Might to an enemy unit here. ...
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Ava Achiever (107/298) - Origins Foil$0.30Card TypeUnit Energy Cost5 Power Cost0 Might4 DomainMind TagBandle City;Yordle Card EffectWhen I attack, you may pay mind to play a card with HIDDEN from your h...
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Miss Fortune - Bounty Hunter (Signature) (309*/298) - Origins Foil$2,000.00Card TypeLegend Energy Cost0 Power Cost0 Might0 DomainBody;Chaos TagMiss Fortune Card EffectExhaust: Give a unit GANKING this turn. (It can move from battlefiel...
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Hallowed Tomb (281/298) - Origins Foil$0.55Card TypeBattlefield Energy Cost0 Power Cost0 Might0 DomainNone Card EffectWhen you hold here, you may return your Chosen Champion from your trash to your Champi...
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Hallowed Tomb (281/298) - Origins$0.47Card TypeBattlefield Energy Cost0 Power Cost0 Might0 DomainNone Card EffectWhen you hold here, you may return your Chosen Champion from your trash to your Champi...
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Disintegrate (005/298) - Origins$0.26Card TypeSpell Energy Cost4 Power Cost0 Might0 DomainFury Card EffectACTION (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If this kills...
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Disintegrate (005/298) - Origins Foil$0.30Card TypeSpell Energy Cost4 Power Cost0 Might0 DomainFury Card EffectACTION (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If this kills...
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Energy Conduit (098/298) - Origins Foil$0.55Card TypeGear Energy Cost3 Power Cost0 Might0 DomainMind Card EffectExhaust: REACTION - ADD 1. (Abilities that add resources can't be reacted to.) Flavor ...
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Flurry of Blades (133/298) - Origins$0.26Card TypeSpell Energy Cost1 Power Cost0 Might0 DomainBody Card EffectREACTION (Play any time, even before spells and abilities resolve.) Deal 1 to all units at b...
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Flurry of Blades (133/298) - Origins Foil$0.30Card TypeSpell Energy Cost1 Power Cost0 Might0 DomainBody Card EffectREACTION (Play any time, even before spells and abilities resolve.) Deal 1 to all units at b...
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Stealthy Pursuer (177/298) - Origins Foil$0.30Card TypeUnit Energy Cost4 Power Cost1 Might4 DomainChaos TagShurima Card EffectWhen a friendly unit moves from my location, I may be moved with it. Flavo...
Champion Decks – Perfect for New Players
Begin your journey into the world of Runeterra with these expertly constructed champion deck options. Each deck includes 56 carefully selected cards plus a booster pack, paper playmat, and comprehensive rulebook for immediate play. Perfect for both newcomers and experienced TCG players exploring different strategic approaches. These ready-to-play Riftbound starter decks showcase distinctive battle systems across various domain combinations, making them ideal for discovering your preferred playstyle before constructing custom decks.
Booster Packs – Expand Your Riftbound Collection
Uncover exciting surprises with Riftbound booster packs, each containing 14 carefully selected cards from current sets. Every pack guarantees thrilling variety, including 7 commons, 3 uncommons, multiple foil cards, and opportunities for epic rarity pulls. These booster packs provide essential components for customizing decks beyond premade decks. Ideal for collectors seeking specific characters and competitive players enhancing their strategic arsenal.
Singles & Individual Cards – Build Your Perfect Deck
Access exactly the cards you need with our singles collection featuring champions from across Runeterra. From classic League of Legends favorites to modern tournament staples, these individual Riftbound cards enable precise deck construction strategies. Our singles inventory spans multiple expansions, including Origins releases and upcoming sets, ensuring you can locate both essential commons and valuable rare cards for competitive play.
Premium Products – Collector's Treasures
Enhance your Riftbound experience with specialized collector products designed for serious enthusiasts. Booster Display Boxes contain 24 booster packs with an wide range of cards per box, while the Proving Grounds Box Set offers four ready-to-play decks perfect for multiplayer matches. These premium offerings include exclusive promotional materials and tournament-legal accessories that make them perfect for collectors and competitive players alike.
Get Your Cards Your Way
Check Out Our Other Trading Card Games
Battle Across the Rifts of RuneterraRiftbound is the League of Legends trading card game developed by Riot Games and published by UVS Games, bringing together beloved champions with strategic competitive gameplay that works for both casual collectors and serious tournament players. The game features an innovative resource system where players use a separate rune deck to power their strategies, racing to capture battlefields and score points through tactical unit placement. The game challenges players to reach 8 points by conquering and holding battlefields across Runeterra. The stunning card artwork makes every pull exciting, whether you're chasing that perfect alternate art card or building the next meta-breaking deck. With new sets dropping regularly & organized play events, there's always something fresh to discover and new strategies to master.DaysHoursMinsSecsFAQ's
How do I start playing Riftbound?
The simplest approach is purchasing the Proving Grounds Box Set or a Champion Deck, which contains everything needed, including cards, game tokens, and a rulebook. Each Champion Deck features specific domain combinations with distinct strategies, helping you learn fundamental gameplay mechanics. Your champion legend card determines which domains you can include in your deck and defines your core strategy, making it easy to understand deckbuilding from the start.
Can I mix cards from different Riftbound sets in my deck?
Absolutely! All Riftbound cards follow universal compatibility across different expansions. Players can combine cards from Origins with future releases like Spiritforged to create unique deck combinations. Standard deck construction requires exactly 40 cards (including your champion) with a separate 12-card rune deck matching your legend's domains, allowing creative mixing of sets for optimal competitive strategies.
What makes Riftbound different from other trading card games?
The game features a unique rune deck resource system where players channel two new runes each turn, creating dynamic gameplay focused on battlefield control rather than direct damage accumulation. Additionally, the connection to the beloved League of Legends franchise through authentic artwork and champion mechanics creates an unparalleled collecting experience that celebrates decades of Riot Games’ legacy while introducing cutting-edge gameplay innovations that keep the meta fresh and competitive.
Is it better to buy booster packs or singles for competitive play?
It depends on your goals! When you open packs, there's always that thrilling chance of pulling something amazing like a rare champion or beautiful alternate art card. Many players love the excitement of not knowing what they'll discover in each pack. However, if you're building a specific competitive deck for organized play tournaments, buying singles is usually more cost-effective since you get exactly the cards you need. For collectors and casual players, the fun time of opening packs often outweighs the economics, plus you might pull that chase card worth more than the pack itself!
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !On-Board Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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