Tufts with green tips and darker, brownish bases. Best used to simulate low sedges and rushes from swamps, bogs and marshes, as well as dark grass-like herbs undergrowth shadowy canopies. In combin...
Tall tufts with a strong saturated green colour. Best used to simulate warm and humid dense habitats: rainforest ground layers, rich wet high prairies and temperate high grasslands. Used mixed with...
6 CANNULAS & 2 BOTTLES
Set of two bottles with different very precise cannulas.
Contains two graduated cylindrical bottles of high density polyethylene.
Includes 1 Bottle of 50ml. and 1 bottl...
This Third Generation set contains a selection of colors to paint plasma or green glowing effects by brush/airbrush on accessories or figures. It includes 4 tones to combine easily for a realistic ...
ACRYLIC PAINT MARKER FOR MODELING. FAST DRY, WATERPROOF.Special formulation for modeling. Perfect grip on plastic, resin, metal and wooden surfaces. Resistant to water and heat. Can be applied in l...
Splatter Effects Dirt has been formulated to create splatter effects and textures on vehicles, dioramas and vignettes.
It has just the right consistency to apply in various strategic areas and on t...
Wet Crackle Effects has been formulated to create wet crackle ground on the undersurfaces of vehicles, dioramas and vignettes.
This product has been developed for the creation of correct scale crac...
Splatter Wet Mud has been formulated to create wet mud splatter effects on vehicles, dioramas and vignettes.
Splatter Wet Mud has just the right consistency; easily handled with the brush, creating...
Enamel Product.
This product is formulated to make wrinkles and dirt marks on the fuselage of ships, robots, vehicles, etc..
Use this color making vertical lines or accumulations of dirt with a fin...
Enamel Product.
A very special product for doing streaking grime effects over dark grey surfaces such as German vehicles painted with Panzer Grey. Also suitable for other effects such as add chroma...
A set of four empty jars and four blank labels. Each jar has an airtight seal which is crucial to maximizing the shelf life of your custom paint blends. We recommend purchasing a set of pipettes to...
The Duncan Rhodes Painting Academy ‘Two Thin Coats’ Paint Range is a range of paints developed from the ground up with some of the best paint development chemists in the world. These are not paints...
The Duncan Rhodes Painting Academy ‘Two Thin Coats’ Paint Range is a range of paints developed from the ground up with some of the best paint development chemists in the world. These are not paints...
The Duncan Rhodes Painting Academy ‘Two Thin Coats’ Paint Range is a range of paints developed from the ground up with some of the best paint development chemists in the world. These are not paints...
The Duncan Rhodes Painting Academy ‘Two Thin Coats’ Paint Range is a range of paints developed from the ground up with some of the best paint development chemists in the world. These are not paints...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '