Card TypeUnit
Energy Cost5
Power Cost1
Might4
DomainOrder
TagPiltover
Card EffectDEATHKNELL - Play three 1 might Recruit unit tokens into your base. (When I die...
Card TypeLegend
Energy Cost0
Power Cost0
Might0
DomainCalm;Mind
TagAhri
Card EffectWhen an enemy unit attacks a battlefield you control, give it -1 Might this t...
Card TypeUnit
Energy Cost4
Power Cost0
Might4
DomainChaos
TagBandle City
Card EffectWhen you play a card from HIDDEN, give me +2 Might this turn.
Flavor T...
Card TypeUnit
Energy Cost4
Power Cost0
Might4
DomainChaos
TagBandle City
Card EffectWhen you play a card from HIDDEN, give me +2 Might this turn.
Flavor T...
Card TypeChampion Unit
Energy Cost4
Power Cost1
Might5
DomainOrder
TagIonia;Sett
Card EffectTANK (I must be assigned combat damage first.)
I get +1 might for ea...
Card TypeLegend
Energy Cost0
Power Cost0
Might0
DomainCalm;Mind
TagAhri
Card EffectWhen an enemy unit attacks a battlefield you control, give it -1 Might this t...
Card TypeChampion Unit
Energy Cost5
Power Cost1
Might5
DomainChaos
TagJinx;Zaun
Card EffectWhen you discard one or more cards, ready me and give me +1 Might thi...
Card TypeChampion Unit
Energy Cost2
Power Cost0
Might1
DomainChaos
TagBandle City;Teemo;Yordle
Card EffectHIDDEN (Hide now for 1 Rune to react with later for 0....
Card TypeChampion Unit
Energy Cost4
Power Cost1
Might4
DomainChaos
TagBilgewater;Miss Fortune;Pirate
Card EffectYou may play me to an open battlefield.
Friendl...
You can hardly believe your luck! First, you discovered a previously unknown island. And now, deep in the jungle, you have found nine mysterious treasure chests! But this is no ordinary island — yo...
Card TypeLegend
Energy Cost0
Power Cost0
Might0
DomainCalm;Order
TagLeona
Card EffectWhen you stun one or more enemy units, buff a friendly unit. (If it doesn't...
Card TypeSpell
Energy Cost2
Power Cost1
Might0
DomainFury
Card EffectACTION (Play on your turn or in showdowns.)
Discard 1. Deal its Energy cost as damage to a u...
Card TypeSpell
Energy Cost2
Power Cost1
Might0
DomainFury
Card EffectACTION (Play on your turn or in showdowns.)
Discard 1. Deal its Energy cost as damage to a u...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '