Card TypeSpell
Energy Cost1
Power Cost1
DomainFury
Card Effect[ACTION] (Play on your turn or in showdowns.)
Deal 2 to a unit at a battlefield. If you control a ...
Card TypeUnit
Energy Cost3
Power Cost0
Might3
DomainCalm
TagBandle City;Yordle
Card Effect[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or abil...
Card TypeUnit
Energy Cost3
Power Cost0
Might3
DomainCalm
TagBandle City;Yordle
Card Effect[DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or abil...
Card TypeChampion Unit
Energy Cost6
Power Cost1
Might6
DomainChaos
TagIonia;Syndra
Card EffectWhile I'm in a showdown, your spells have [REPEAT 2 + 1 Chaos]. (Y...
Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainCalm
TagIonia
Card Effect[HUNT] (When I conquer or hold, gain 1 XP.)
[LEVEL 6] When you play me, draw 1. (Wh...
Card TypeUnit
Energy Cost2
Power Cost0
Might2
DomainCalm
TagIonia
Card Effect[HUNT] (When I conquer or hold, gain 1 XP.)
[LEVEL 6] When you play me, draw 1. (Wh...
Card TypeUnit
Energy Cost2
Power Cost0
Might1
DomainOrder
TagMech;Zaun
Card Effect[DEATHKNELL] Play a 1 Might Bird unit token with [DEFLECT] to your base. (When...
Card TypeUnit
Energy Cost2
Power Cost0
Might1
DomainOrder
TagMech;Zaun
Card Effect[DEATHKNELL] Play a 1 Might Bird unit token with [DEFLECT] to your base. (When...
Card TypeUnit
Energy Cost4
Power Cost0
Might3
DomainBody
TagShurima
Card Effect[SHIELD 2] (+2 Might while I'm a defender.)
[TANK] (I must be assigned combat dam...
Card TypeUnit
Energy Cost4
Power Cost0
Might3
DomainBody
TagShurima
Card Effect[SHIELD 2] (+2 Might while I'm a defender.)
[TANK] (I must be assigned combat dam...
Card TypeBattlefield
Energy Cost0
Power Cost0
Might0
Card EffectWhen a player plays a unit here, they may pay to [BUFF] it. (Give it a +1 Might buff if it doesn...
Card TypeBattlefield
Energy Cost0
Power Cost0
Might0
Card EffectWhen a player plays a unit here, they may pay to [BUFF] it. (Give it a +1 Might buff if it doesn...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '