Card TypeUnit
Energy Cost4
Power Cost0
Might3
DomainBody
TagShurima
Card Effect[SHIELD 2] (+2 Might while I'm a defender.)
[TANK] (I must be assigned combat dam...
Card TypeBattlefield
Energy Cost0
Power Cost0
Might0
Card EffectWhen a player plays a unit here, they may pay to [BUFF] it. (Give it a +1 Might buff if it doesn...
Card TypeBattlefield
Energy Cost0
Power Cost0
Might0
Card EffectWhen a player plays a unit here, they may pay to [BUFF] it. (Give it a +1 Might buff if it doesn...
Card TypeChampion Unit
Energy Cost5
Power Cost1
Might5
DomainFury
TagNoxus
Card EffectWhen you hide a card, ready me.
When you play a card from face down, deal ...
Card TypeUnit
Energy Cost5
Power Cost1
Might5
DomainChaos
TagBilgewater
Card EffectWhen you play me, return all units with 2 Might or less to their owners' hand...
Card TypeUnit
Energy Cost5
Power Cost1
Might5
DomainChaos
TagBilgewater
Card EffectWhen you play me, return all units with 2 Might or less to their owners' hand...
Card TypeChampion Unit
Energy Cost5
Power Cost1
Might5
DomainCalm
TagShadow Isles;Yordle;Vex
Card Effect[SHIELD]
[TANK]
When you [STUN] an enemy unit at a battl...
Card TypeGear
Energy Cost2
Power Cost0
Might0
DomainOrder
TagEquipment
Card EffectWhen you play this, gain 1 XP.
[EQUIP] — Spend 1 XP (Pay the cost: Attach this...
Card TypeGear
Energy Cost2
Power Cost0
Might0
DomainOrder
TagEquipment
Card EffectWhen you play this, gain 1 XP.
[EQUIP] — Spend 1 XP (Pay the cost: Attach this...
Card TypeChampion Unit
Energy Cost3
Power Cost0
Might3
DomainMind
TagIonia;Fae;Lillia
Card Effect[ACCELERATE]
When I move from a location, play a 3 Might Sprite...
Card TypeUnit
Energy Cost2
Power Cost0
Might1
DomainBody
TagIonia;Fae
Card EffectChoose two units. They deal damage equal to their Mights to each other.
Card TypeSpell
Energy Cost2
Power Cost1
Might0
DomainOrder
Card EffectKill a unit at a battlefield with 3 Might or less.
Flavor TextIt won't hurt a bit—it'...
Card TypeSpell
Energy Cost2
Power Cost1
Might0
DomainOrder
Card EffectKill a unit at a battlefield with 3 Might or less.
Flavor TextIt won't hurt a bit—it'...
Card TypeChampion Unit
Energy Cost3
Power Cost0
Might3
DomainMind
TagIonia;Fae;Lillia
Card Effect[ACCELERATE] (You may pay 1 + 1 Calm as an additional cost to h...
Card TypeSpell
Energy Cost3
Power Cost0
Might0
DomainChaos
Card Effect[REACTION] (Play any time, even before spells and abilities resolve.)
Discard 1, then draw ...
Card TypeSpell
Energy Cost3
Power Cost0
Might0
DomainChaos
Card Effect[REACTION] (Play any time, even before spells and abilities resolve.)
Discard 1, then draw ...
Card TypeChampion Unit
Energy Cost5
Power Cost1
Might5
DomainCalm
TagShadow Isles;Yordle;Vex
Card Effect[SHIELD] (+1 Might while I'm a defender.)
[TANK] (I must...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '