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topFILTER FILTERThere are 25001 productsSort
25001 of 25001 products
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Jayce - Hammer in Hand (088/166) - Vendetta Foil$0.30Card TypeChampion Unit Energy Cost4 Power Cost1 Might5 DomainBody TagPiltover;Jayce Card EffectWhen I become ready, choose one to give me this turn — • [ASSAUL...
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Decree of Insight (061/166) - Vendetta Foil$0.30Card TypeSpell Energy Cost1 DomainMind Card Effect[REACTION] (Play any time, even before spells and abilities resolve.) Ignore [DEFLECT] while paying this spell'...
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Rengar - Trophy Hunter (Overnumbered) (179/166) - Vendetta Foil$164.03Card TypeChampion Unit Energy Cost5 Power Cost1 Might6 DomainBody TagCat;Ixtal;Rengar Card Effect[AMBUSH] I can be played to a battlefield where there are enemy...
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Shen - Eye of Twilight (147/166) - Vendetta Foil$0.30Card TypeLegend DomainCalm;Order TagShen Card Effect[ACTION] Exhaust: Give a friendly unit [TANK] this turn. (It must be assigned combat damage first.)
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Morgana - Vindictive (017/166) - Vendetta Foil$0.30Card TypeUnit Energy Cost5 Power Cost1 Might5 DomainFury TagDemacia;Morgana Card Effect[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have...
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Nasus - Ascended (046/166) - Vendetta Foil$0.57Card TypeChampion Unit Energy Cost8 Power Cost1 Might8 DomainCalm TagDog;Shurima;Nasus Card Effect[DEFLECT 2] (Opponents must pay 2 Runes to choose me with a sp...
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Bottled Constellation (067/166) - Vendetta Foil$1.70Card TypeGear Energy Cost10 Power Cost2 DomainMind Card EffectAt the start of your Main Phase, you may kill 3 other friendly units and/or gear to score 1 point. ...
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Hextech Formula (062/166) - Vendetta Foil$0.30Card TypeGear Energy Cost2 DomainMind Card EffectThis enters exhausted. Exhaust: Empower another gear. (It becomes Empowered if it's not already.)
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Renekton - Butcher of the Sands (141/166) - Vendetta Foil$0.30Card TypeLegend DomainFury;Body TagRenekton Card Effect[REACTION] 2 Runes, Exhaust: [ADD] 2. Spend this Energy only to play units or activated abilities of unit...
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Nasus - Guardian of Knowledge (Alternate Art) (063a/166) - Vendetta Foil$1.08Card TypeChampion Unit Energy Cost5 Power Cost1 Might6 DomainMind TagDog;Shurima;Nasus Card EffectOnce each turn, when an enemy unit here dies, channel 1 rune e...
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Ezreal - Prodigy (SP5/006) - Vendetta Foil$14.85Card TypeChampion Unit Energy Cost3 Power Cost1 Might3 DomainChaos TagPiltover;Ezreal Card EffectWhen you play me, discard 1, then draw 2. Optional additional c...
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Risen Altar (163/166) - Vendetta$0.55Card Effect[EMPOWER] costs of your units here cost 1 or Rune less.
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Dame the Despoiler (079/166) - Vendetta$0.55Card Effect[EMPOWER 5 and 1 Body] (5 and 1 Body: Empower me. Use only if not Empowered.) [EMPOWERED] When I attack or defend, choose a unit here. Increase my Mig...
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Nasus - Guardian of Knowledge (063/166) - Vendetta Foil$0.30Card TypeChampion Unit Energy Cost5 Power Cost1 Might6 DomainMind TagDog;Shurima;Nasus Card EffectOnce each turn, when an enemy unit here dies, channel 1 rune e...
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Keeper of Law (119/166) - Vendetta Foil$0.30Card EffectI cost 2 and 1 Order less if you control a battlefield with exactly two units there.
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Tools of Empire (077/166) - Vendetta$0.30Card Effect[EMPOWER 2] (2: Empower this. Use only if not Empowered.) Exhaust: Give a unit +2 Might this turn. If this is [EMPOWERED], give that unit +4 Might thi...
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Shen - Leader of the Kinkou Order (Alternate Art) (138a/166) - Vendetta Foil$1.46Card TypeChampion Unit Energy Cost6 Power Cost2 Might7 DomainOrder TagIonia;Shen Card Effect[SHIELD] When I hold, if there is exactly one other unit you control...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !On-Board Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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