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topFILTER FILTERThere are 25001 productsSort
25001 of 25001 products
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Shadow Temple (165/166) - Vendetta Foil$0.55Card EffectWhen you hold here, [BURN 3]. (Put the top 3 cards of your Main Deck into your trash.)
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Hand Hammer (027/166) - Vendetta Foil$0.35Card Effect[EQUIP Calm] (Calm: Attach this to a unit you control.) I have +2 Might while I'm at a battlefield with exactly one other unit you control. +1 Might...
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Kharox (114/166) - Vendetta Foil$4.00Card TypeUnit Energy Cost6 Might5 DomainChaos TagShadow Isles;Spirit Card Effect[EMPOWER 6 and 2 Chaos] (6 and 2 Chaos: Empower me. Use only if not Empowered.) ...
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Minah Swiftfoot (111/166) - Vendetta Foil$0.30Card TypeUnit Energy Cost6 Power Cost1 Might6 DomainChaos TagIonia Card EffectWhen I move to a battlefield, choose one — • Each player discards 1. • Each play...
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Covert Informant (057/166) - Vendetta Foil$0.55Card Effect[EMPOWER 3] (3: Empower me. Use only if not Empowered.) [EMPOWERED] When I move, draw 1.
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Disciple of Shen (117/166) - Vendetta Foil$0.33Card Effect[HIDDEN] (Hide now for Rune to react with later for 0.) I have [SHIELD 3] while I'm at a battlefield with exactly one other unit you control. (+3 Migh...
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Renekton - Brute (092/166) - Vendetta Foil$0.30Card TypeChampion Unit Energy Cost5 Might4 DomainBody TagShurima;Renekton Card Effect1: Give me +1 Might this turn. When my Might becomes 10 or more, empower me...
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Otterpus (053/166) - Vendetta Foil$0.31Card EffectIf a player would score 1 point from conquering or holding during their first or second turn, they draw 1 instead.
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Kennen - Storm of Shuriken (Alternate Art) (113a/166) - Vendetta Foil$2.56Card TypeChampion Unit Energy Cost3 Power Cost1 Might4 DomainChaos TagIonia;Yordle;Kennen Card EffectWhen you play me, [BURN 2]. When I conquer, give a spell in...
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Twilight Step (105/166) - Vendetta$0.55Card EffectMove a unit with 3 Might or less. [FLOW 4 and 1 Chaos] (You may play this from your trash for its Flow cost. Then banish it.)
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Otterpus (053/166) - Vendetta$0.30Card EffectIf a player would score 1 point from conquering or holding during their first or second turn, they draw 1 instead.
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Hand Hammer (027/166) - Vendetta$0.30Card Effect[EQUIP Calm] (Calm: Attach this to a unit you control.) I have +2 Might while I'm at a battlefield with exactly one other unit you control. +1 Might...
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Twilight Step (105/166) - Vendetta Foil$0.55Card EffectMove a unit with 3 Might or less. [FLOW 4 and 1 Chaos] (You may play this from your trash for its Flow cost. Then banish it.)
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Masa, Crashing Thunder (120/166) - Vendetta$0.30Card EffectYou may pay Order as an additional cost to play me. When you play me, if you paid the additional cost, [STUN] an enemy unit at a battlefield. (It does...
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Ruthless Strike (008/166) - Vendetta Foil$0.31Card Effect[ACTION] (Play on your turn or in showdowns.) As an additional cost to play this, you may discard 1. Deal 3 to a unit at a battlefield. If you paid th...
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Repair Specialist (076/166) - Vendetta$0.30Card EffectI have [ASSAULT] equal to the number of gear you control. (+1 Might while I'm an attacker for each instance of Assault.)
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Consuming Curse (010/166) - Vendetta Foil$0.55Card Effect[ACTION] (Play on your turn or in showdowns.) Deal 2 to a unit at a battlefield. This deals 1 Bonus Damage for each card with this name in your trash....
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Resonating Strike (034/166) - Vendetta$0.55Card Effect[HIDDEN] (Hide now for Rune to react with later for 0.) [REACTION] (Play on your turn or in showdowns.) Choose a battlefield you control and a unit yo...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !On-Board Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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