Card TypeSpell
Energy Cost5
Power Cost2
Might0
DomainFury
Card EffectACTION (Play on your turn or in showdowns.)
Kill all gear.
Flavor Text"Turn the limite...
Card TypeSpell
Energy Cost5
Power Cost2
Might0
DomainFury
Card EffectACTION (Play on your turn or in showdowns.)
Kill all gear.
Flavor Text"Turn the limite...
Fluxx: Jumanji Fluxx, Specialty Edition. There are no Creepers in this deck, but this may be the most dangerous Fluxx yet! But what do you expect, slogging through a jungle full of wild animals? Yo...
Card TypeUnit
Energy Cost5
Power Cost0
Might5
DomainBody
TagDragon;Shurima
Card EffectWhen I attack, give me +2 Might if there is a ready enemy unit here.
...
Card TypeUnit
Energy Cost5
Power Cost0
Might5
DomainBody
TagDragon;Shurima
Card EffectWhen I attack, give me +2 Might if there is a ready enemy unit here.
...
Card TypeSignature Spell
Energy Cost2
Power Cost1
Might0
DomainMind;Order
TagViktor
Card EffectREACTION (Play any time, even before spells and abilities resolve...
Card TypeSpell
Energy Cost3
Power Cost0
Might0
DomainCalm
Card EffectACTION (Play on your turn or in showdowns.)
If an opponent's score is within 3 points of the...
Card TypeSpell
Energy Cost3
Power Cost0
Might0
DomainCalm
Card EffectACTION (Play on your turn or in showdowns.)
If an opponent's score is within 3 points of the...
Card TypeBattlefield
Energy Cost0
Power Cost0
Might0
DomainNone
Card EffectPlayers channel one additional rune during their first Runic Phase this game.
Card TypeBattlefield
Energy Cost0
Power Cost0
Might0
DomainNone
Card EffectPlayers channel one additional rune during their first Runic Phase this game.
Card TypeGear
Energy Cost3
Power Cost0
Might0
DomainBody
Card EffectWhen you ready a friendly unit, give it +1 Might this turn.
Flavor TextIt's the best pl...
Card TypeGear
Energy Cost3
Power Cost0
Might0
DomainBody
Card EffectWhen you ready a friendly unit, give it +1 Might this turn.
Flavor TextIt's the best pl...
Card TypeSpell
Energy Cost2
Power Cost1
Might0
DomainBody
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
Deal 2 to all enemy unit...
Card TypeSpell
Energy Cost2
Power Cost1
Might0
DomainBody
Card EffectREACTION (Play any time, even before spells and abilities resolve.)
Deal 2 to all enemy unit...
Card TypeChampion Unit
Energy Cost5
Power Cost1
Might5
DomainFury
TagNoxus;Darius;Trifarian
Card EffectWhen you play your second card in a turn, give me +2 Migh...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '