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topFILTER FILTERThere are 25001 productsSort
25001 of 25001 products
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Irresistible Faefolk (112/219) - Unleashed Foil$1.94Card TypeUnit Energy Cost2 Power Cost0 Might1 DomainBody TagIonia;Fae Card EffectChoose two units. They deal damage equal to their Mights to each other.
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Soul Harvest (159/219) - Unleashed Foil$0.30Card TypeSpell Energy Cost2 Power Cost1 Might0 DomainOrder Card EffectKill a unit at a battlefield with 3 Might or less. Flavor TextIt won't hurt a bit—it'...
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Soul Harvest (159/219) - Unleashed$0.30Card TypeSpell Energy Cost2 Power Cost1 Might0 DomainOrder Card EffectKill a unit at a battlefield with 3 Might or less. Flavor TextIt won't hurt a bit—it'...
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Lillia - Fae Fawn (082/219) - Unleashed Foil$0.30Card TypeChampion Unit Energy Cost3 Power Cost0 Might3 DomainMind TagIonia;Fae;Lillia Card Effect[ACCELERATE] (You may pay 1 + 1 Calm as an additional cost to h...
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Lunar Boon (125/219) - Unleashed Foil$0.32Card TypeSpell Energy Cost3 Power Cost0 Might0 DomainChaos Card Effect[REACTION] (Play any time, even before spells and abilities resolve.) Discard 1, then draw ...
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Lunar Boon (125/219) - Unleashed$0.30Card TypeSpell Energy Cost3 Power Cost0 Might0 DomainChaos Card Effect[REACTION] (Play any time, even before spells and abilities resolve.) Discard 1, then draw ...
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Vex - Mocking (055/219) - Unleashed Foil$0.30Card TypeChampion Unit Energy Cost5 Power Cost1 Might5 DomainCalm TagShadow Isles;Yordle;Vex Card Effect[SHIELD] (+1 Might while I'm a defender.) [TANK] (I must...
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Scryer's Bloom (136/219) - Unleashed Foil$0.55Card TypeGear Energy Cost1 Power Cost0 Might0 DomainChaos Card EffectThis enters exhausted. Kill this, 1, Exhaust: [PREDICT 2], then draw 1. Gain 1 XP. (To Predi...
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Scryer's Bloom (136/219) - Unleashed$0.55Card TypeGear Energy Cost1 Power Cost0 Might0 DomainChaos Card EffectThis enters exhausted. Kill this, 1, Exhaust: [PREDICT 2], then draw 1. Gain 1 XP. (To Predi...
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Keeper of Masks (081/219) - Unleashed Foil$0.30Card TypeUnit Energy Cost2 Power Cost0 Might1 DomainMind TagIonia Card Effect[HIDDEN] (Hide now for 1 Rune to react with later for 0.) [TEMPORARY] (Kill me at t...
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Imposing Challenger (105/219) - Unleashed Foil$0.55Card TypeUnit Energy Cost5 Might5 DomainBody TagIonia Card EffectWhen I move, you may move an enemy unit here with less Might than me to a different battlefield...
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Imposing Challenger (105/219) - Unleashed$0.55Card TypeUnit Energy Cost5 Might5 DomainBody TagIonia Card EffectWhen I move, you may move an enemy unit here with less Might than me to a different battlefield...
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Vicious Snapjaws (129/219) - Unleashed Foil$0.30Card TypeUnit Energy Cost5 Power Cost0 Might5 DomainChaos TagBilgewater Card EffectWhen another friendly unit dies, gain 1 XP. Flavor TextThey don't know ...
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Vicious Snapjaws (129/219) - Unleashed$0.30Card TypeUnit Energy Cost5 Power Cost0 Might5 DomainChaos TagBilgewater Card EffectWhen another friendly unit dies, gain 1 XP. Flavor TextThey don't know ...
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Moonlight Affliction (066/219) - Unleashed$0.30Card TypeSpell Energy Cost7 DomainCalm Card Effect[REACTION] (Play any time, even before spells and abilities resolve.) Give a unit -10 Might this turn. F...
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Moonlight Affliction (066/219) - Unleashed Foil$0.30Card TypeSpell Energy Cost7 DomainCalm Card Effect[REACTION] (Play any time, even before spells and abilities resolve.) Give a unit -10 Might this turn. F...
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Grim Apothecary (021/219) - Unleashed Foil$0.30Card TypeUnit Energy Cost3 Power Cost0 Might3 DomainFury TagNoxus Card Effect[AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) W...
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Flurry of Feathers (044/219) - Unleashed Foil$0.55Card TypeSpell Energy Cost4 DomainCalm Card Effect[REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Counter a spell • Play ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !On-Board Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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