Get a complete, ready-to-play Necrons Combat Patrol force in one box — everything you need to take an awakening dynasty to the table and start reclaiming the galaxy from the lesser races. A great w...
The Necron Monolith is the most iconic of all Necron war machines — a vast floating obelisk that drifts implacably across the battlefield, raining down particle fire and disgorging fresh waves of W...
The Void Dragon is one of the eldest and most fearsome of the Star Gods — a fragment of which sleeps beneath Mars itself, occasionally stirring to deliver catastrophic results for any who provoke i...
Necron Warriors are the iron-grey rank-and-file of every Necron dynasty — ancient soldiers whose minds have eroded over millennia of stasis-sleep, leaving them with little more than the deeply-buri...
For sixty million years, Szarekh, the Silent King, was an exile — wandering the void in self-imposed banishment after the catastrophic war against the C'tan. Now he has returned to the galaxy, and ...
Tomb Blades are the fast-attack element of any Necron force — silent antigravity skimmers that streak across the battlefield to outflank enemy formations, harass weak points, and deliver focused fi...
Chronomancers are Crypteks who have specialised in the manipulation of time itself — slowing the perception of nearby Necrons so they can react to threats before those threats arrive, and accelerat...
The Ophydian Destroyers have abandoned their lower bodies entirely, replacing them with sinuous serpent-like coils that let them tunnel beneath the battlefield and erupt amongst enemy formations. O...
The Skorpekh Destroyers are the most violent expression of the Destroyer Cult — heavily modified Necrons whose bodies have been stripped down and rebuilt around enormous bladed limbs, fuelled by a ...
The Triarch Stalker is a long-legged combat walker piloted by an officer of the Triarch — a remnant of the ancient ruling council that once governed the entire Necron empire. Standing head and shou...
The Doom Scythe is the most terrifying flier in the Necron arsenal — a sweeping crescent of ancient Necrontyr engineering that streaks across battlefields cutting down everything in its path with a...
Crypteks are the technocratic priests of the Necron dynasties — unfathomable scientists, engineers, and battlefield support artisans whose esoteric specialisms range from temporal manipulation to p...
The Canoptek Doomstalker is a vast tripod-walker mounting a doomsday blaster — a deep-strike artillery platform that emerges from tomb-world depths to deliver devastating long-range fire. Its tirel...
This multipart plastic kit builds a Royal Warden, an adjutant and enforcer for the greater Necron nobility. The Warden is armed with a sophisticated gauss blaster, more powerful than those wielded ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '