This multi-part plastic kit contains the components necessary to assemble Grand Master Voldus, Warden of the Librarius. This is a miniature absolutely brimming with details, as befits a Grand Maste...
Neophyte Hybrids are first-generation Genestealer Cult infiltrators — outwardly unremarkable workers and labourers whose hidden mutations and devotion to the Patriarch make them perfect sleeper age...
The Broodcoven is the senior leadership trio of any large Genestealer Cult — a Magus, a Primus, and a Patriarch, who together represent the psychic, tactical, and biological apex of the Cult.
This ...
Atalan Jackals are Genestealer Cults bike-mounted reconnaissance — Hybrid riders mounted on jury-rigged dirtbikes and quadbikes who roar around enemy positions, harassing flanks with autoguns and g...
Acolyte Hybrids are second-generation Genestealer Cult mutants — Hybrids with greater Stealer purity, sporting extra limbs, claws, and razor-toothed maws. They hurl themselves at the enemy in close...
Aberrants are the most physically deviant of the Genestealer Cult Hybrids — hulking, twisted mutants who have been further enhanced by Biophagus injections to become brutal melee shock troops with ...
Crypt Flayers are winged Flesh-eater Courts horrors — crypt-ghoul leaders mutated into vargheist-like fliers with great talons and bat-wings, swooping down on enemy commanders with the table-manner...
Reikenor the Grimhailer is an impressively aggressive-looking and sinister Nighthaunt miniature. His ethereal form is clad in a tattered cloak, beneath which is visible a skeletal mask, and thin ar...
Incubi are the elite mercenary bodyguards of Commorragh — Drukhari swordsmen who train constantly in the ritual sword-art of the klaivex, hiring themselves out to Archons as protective retinues and...
Nagash, Supreme Lord of the Undead is the god-king of all Death — the original Great Necromancer of the world-that-was, returned to a colossal, towering form in the Mortal Realms, his Mortis Crook ...
Witch Aelves are the rank-and-file of the Daughters of Khaine cults — blood-mad aelven priestesses dual-wielding sacrificial knives, advancing in shrieking ranks under the gaze of their Hag and con...
Blue Horrors are the cackling, gibbering daemons that erupt from the corpses of fallen Pink Horrors — petty, spiteful, and slightly less competent versions of their former selves. When they in turn...
The Masque of Slaanesh is one of the most famous of the Slaaneshi daemons — once the favoured dancer of the Dark Prince, banished after a single mis-step to dance eternally between the realms, draw...
The Keeper of Secrets is the Greater Daemon of Slaanesh — a colossal, four-armed sensual horror who feasts on the experiences of mortals and personally directs the Dark Prince's most important inte...
Beasts of Nurgle are puppy-like daemons of Grandfather Nurgle — jolly, slug-bodied abominations capering with the joy of a dog at play, leaving trails of necrotic slime and pestilent flies wherever...
The Wraithknight is the largest Wraith construct any Craftworld can field — a massive bipedal walker piloted by twin Aeldari souls in perfect mental synchronisation, standing as tall as a Knight an...
Windriders are Aeldari Guardians who have taken to the Path of the Skies — jetbike pilots who streak across the battlefield, harassing enemy positions with shuriken catapult fire and outflanking sl...
The Spiritseer is a Warlock who has dedicated their psychic talents to communing with the souls bound within Wraith constructs — a battlefield psyker who guides Wraithguard, Wraithlords, and Wraith...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '