A very bright almost neon yellow layer paint for extreme highlights. Best used as a final edge highlight over Yriel Yellow and Averland Sunset on yellow schemes.
This multipart plastic kit builds five Terminators, hardened Space Marines clad in heavy, nigh-impenetrable armour. Each Terminator is armed with a rapid fire storm bolter alongside a crushing powe...
Kill Team is an action-packed strategy game of skirmish combat, set in the war-torn 41st Millennium. This hardcover core book is loaded with everything you need to start playing, including a stream...
A vivid bright orange-red layer paint ideal for extreme highlights on orange armour and flame effects. Best used as a final highlight over Troll Slayer Orange.
A deep rich green base coat ideal for Dark Angels, jungle schemes, and Chaos forces. Highlight with Warboss Green or Loren Forest, and shade with Biel-Tan Green.
This multipart plastic kit builds two War Dog-class Knights – either War Dog Huntsmen or War Dog Executioners. War Dog Huntsmen are a close-ranged Lords of War choice that can provide deadly melee ...
A vivid fluorescent technical paint that creates a glowing energy effect on Necron weapons, power cores, and arcane devices. Apply over a white base for maximum vibrancy, or over Warpstone Glow for...
A pale stark white Contrast paint ideal for Apothecary armour, robes, and light-coloured cloth. Works best over Wraithbone for an off-white finish with defined shadows.
A rich dark red wash that adds depth and definition to red armour, cloth, and flesh tones. Flows naturally into recesses and is excellent for shading Khorne red schemes and Chaos armour.
Techmarines specialise in repairing tanks and war machines, so if you favour armoured warfare, never leave home without a Techmarine or two in order to keep them in tip-top shape!This kit builds on...
Codex: Death Guard is a vital book for collectors who enjoy setting the chosen of Nurgle upon an unsuspecting galaxy. This impressive tome is packed with debased artwork, plague-fuelled background ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '